Skill #2615001

Fatal Dream

Level 10

##2615000

CD 8s | Cost 1 | Attack

ID 2615010

Level 9

##2615000

CD 8s | Cost 1 | Attack

ID 2615009

Level 8

##2615000

CD 8s | Cost 1 | Attack

ID 2615008

Level 7

##2615000

CD 8s | Cost 1 | Attack

ID 2615007

Level 6

##2615000

CD 8s | Cost 1 | Attack

ID 2615006

Level 5

##2615000

CD 8s | Cost 1 | Attack

ID 2615005

Level 4

##2615000

CD 8s | Cost 1 | Attack

ID 2615004

Level 3

##2615000

CD 8s | Cost 1 | Attack

ID 2615003

Level 2

##2615000

CD 8s | Cost 1 | Attack

ID 2615002

Level 1

##2615000

CD 8s | Cost 1 | Attack

ID 2615001

Formulas & functions

CommonFun links

致命美梦Lv 1-10 | buff | Buffs 137090

Formula source

function CommonFun.calcBuff_8050(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Odds1 = 0
  local Odds2 = 0
  local Hp = targetUser:GetProperty("Hp")
  local MaxHp = targetUser:GetProperty("MaxHp")
  local Num = math.min(targetUser:GetBuffLayer(137000), 5)
  local Fifth = 0
  if srcUser:HasBuffID(90004814) then
    Fifth = Fifth + 0.05
  end
  if targetUser:GetNpcID() == 0 and Hp <= MaxHp * (0.1 + 0.03 * Num + Fifth) then
    Odds1 = 100
  end
  if targetUser:GetNpcID() == 0 and Hp > MaxHp * (0.1 + 0.03 * Num + Fifth) then
    Odds2 = 100
  end
  local KillHp = -MaxHp * (0.1 + 0.03 * Num + Fifth)
  local A = Odds1 * a + Odds2 * b + KillHp * c
  return A
end
致命美梦Lv 1-10 | damage

Formula source

function CommonFun.calcDamage_64501(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local Luk = srcUser:GetProperty("Luk")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Str2 = targetUser:GetProperty("Str")
  local Agi2 = targetUser:GetProperty("Agi")
  local Dex2 = targetUser:GetProperty("Dex")
  local Luk2 = targetUser:GetProperty("Luk")
  local skilllv_bt = srcUser:GetLernedSkillLevel(2622)
  local Luk_Ratio = 1
  if math.min(Str2, Agi2, Vit2, Int2, Dex2, Luk2) == 0 and 0 < skilllv_bt then
    Luk_Ratio = 1 + Luk / 500 * skilllv_bt * 0.1
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2615 or skillID == 2633 then
    local targetid = targetUser:GetGuid()
    local BasicValue = srcUser:GetTarInterferenceValue(targetid)
    damChangePer = damChangePer * (1 + BasicValue / 10 * 0.04)
  end
  if skillID == 2637 or skillID == 2639 then
    local skilllv_jem = srcUser:GetLernedSkillLevel(2612)
    local skilllv_kq = srcUser:GetLernedSkillLevel(2620)
    damChangePer = (3 + skilllv_jem * 1.3) * (1 + skilllv_kq * 0.03)
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * Luk_Ratio
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 2615010,
  "NameZh": "致命美梦",
  "Level": 10,
  "Icon": "skill_2615001",
  "Cost": 1,
  "Desc": [
    {
      "id": 2615000,
      "params": [
        4500
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 4,
  "CD": 8,
  "SkillCost": {
    "sp": 440
  },
  "DelayCD": 2,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 6,
    "type": 2
  },
  "Logic": "SkillTargetPoint",
  "Logic_Param": {
    "com_cd_skills": [
      2633
    ],
    "count": 1,
    "fieldarea_cannot_immune": 1,
    "hideClientDamage": 1,
    "interval": 1,
    "isCountTrap": 1,
    "must_debuff": 1,
    "no_select": 1,
    "oneShotTrap": 1,
    "range": 5,
    "trap_effect": "sfx_hela_deadly_floor_prf,LowBuff_B"
  },
  "Damage": [
    {
      "damChangePer": 45,
      "elementparam": 10,
      "type": 64501
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "Buff": {
    "enemy": [
      137090
    ]
  },
  "Pvp_buff": {
    "enemy": [
      137090
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "use_skill2"
  ],
  "SE_attack": "Skill/Skill_Hero_Hela_Sweetdream_Attack_01",
  "description": {
    "chinesesimplified": "##2615000",
    "english": "##2615000",
    "german": "##2615000",
    "portuguese": "##2615000",
    "spanish": "##2615000"
  }
}