Level 1
##24119001
Skill #25637001
Level 1
##24119001
Formulas & functions
Formula source
function CommonFun.calcDamage_8050(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local Num1 = targetUser:GetBuffLayer(177930)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 25636 then
Num1 = math.min(3, Num1)
end
local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + Num1 * damChangePer1) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 25637001,
"NameZh": "连珠箭",
"Level": 1,
"Icon": "skill_78946001",
"Cost": 1,
"Desc": [
{
"id": 24119001,
"params": "_EmptyTable"
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 8,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 6,
"Lead_Type": {
"ReadyTime": 2.5,
"type": 1
},
"Logic": "SkillDirectionRect",
"Logic_Param": {
"angle": 90,
"distance": 8,
"forward_offset": 0,
"no_select": 1,
"point_effect": "Eff_Doram_Boar_buff",
"shape": "arc"
},
"Damage": [
{
"damChangePer": 10,
"damChangePer1": 3,
"elementparam": 7,
"type": 8050
}
],
"DamTime": {
"type": 1,
"value": 2
},
"CastAct": "reading",
"AttackAct": [
"use_skill"
],
"SE_attack": "Skill/attack9",
"description": {
"chinesesimplified": "##24119001",
"english": "##24119001",
"german": "##24119001",
"portuguese": "##24119001",
"spanish": "##24119001"
}
}