Skill #24356001

Harvest - Ultra

Level 1

##10000

Cost 1 | Attack

ID 24356001

Formulas & functions

CommonFun links

收割·极Lv 1 | damage

Formula source

function CommonFun.calcDamage_8015(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Luk2 = targetUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local damChangePer = damageParam.damChangePer
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
  if enemy == false then
    return 0, CommonFun.DamageType.None
  end
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 1)

{
  "id": 24356001,
  "NameZh": "收割·极",
  "Level": 1,
  "Icon": "skill_10000",
  "Cost": 1,
  "Desc": [
    {
      "id": 10000,
      "params": [
        100
      ]
    }
  ],
  "SkillType": "Attack",
  "Camps": "Friend|Enemy",
  "Launch_Range": 10,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "Lead_Type": {
    "ReadyTime": 2,
    "type": 1
  },
  "Logic": "SkillDirectionRect",
  "Logic_Param": {
    "angle": 120,
    "distance": 10,
    "forward_offset": 0,
    "immune_taunt": 1,
    "noReadingEffect": 1,
    "no_select": 1,
    "point_effect": "Eff_Doram_Boar_buff",
    "shape": "arc"
  },
  "Damage": [
    {
      "damChangePer": 20,
      "elementparam": 4,
      "type": 8015
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "friend": [
      11570
    ]
  },
  "Pvp_buff": {
    "friend": [
      11570
    ]
  },
  "CastAct": "skill_ready",
  "AttackAct": [
    "use_skill"
  ],
  "SE_cast": "Skill/sfx_skill_prince_sickle_charge_01",
  "SE_attack": "Skill/sfx_skill_prince_sickle_attack_heavy_01",
  "description": {
    "chinesesimplified": "##10000",
    "english": "##10000",
    "german": "##10000",
    "portuguese": "##10000",
    "spanish": "##10000"
  }
}