Level 1
##23607001
Skill #23607001
Summons a single Tentacle on one random side of the deck, which will unleash an impact skill after several seconds, dealing ample damage, which will be evenly spread among all hit players. If this skill doesn't hit the player, it will deal massive damage in a major area.
Level 1
##23607001
Formulas & functions
Formula source
function CommonFun.calcDamage_8047(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = (Atk * (1 + AtkPer) * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local count = params.hitedCount
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) / count
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 23607001,
"NameZh": "冲击触手",
"Level": 1,
"Icon": "skill_10025001",
"Cost": 0,
"Desc": [
{
"id": 23607001,
"params": [
100
]
}
],
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 99,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 2,
"Logic": "SkillForwardRect",
"Logic_Param": {
"current_dir": 1,
"distance": 20,
"forward_offset": 0,
"immune_taunt": 1,
"range_num": 12,
"width": 16
},
"Damage": [
{
"damChangePer": 100,
"elementparam": 3,
"type": 8047
}
],
"DamTime": {
"type": 1,
"value": 1
},
"AttackAct": [
"attack"
],
"description": {
"chinesesimplified": "##23607001",
"english": "##23607001",
"german": "##23607001",
"portuguese": "##23607001",
"spanish": "##23607001"
}
}