Level 1
##23601001
Skill #23601001
Targets an adventurer, dealing damage in a direct line after charging. The more targets caught in the area, the less the damage
Level 1
##23601001
Formulas & functions
Formula source
function CommonFun.calcDamage_8047(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = (Atk * (1 + AtkPer) * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local count = params.hitedCount
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) / count
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 23601001,
"NameZh": "绝对贯通",
"Level": 1,
"Icon": "skill_2243001",
"Cost": 0,
"Desc": [
{
"id": 23601001,
"params": [
100
]
}
],
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 30,
"Fire_EP": 2,
"Target_EP": 3,
"Attack_EP": 2,
"Logic": "SkillTargetRect",
"Logic_Param": {
"ShowWarningEffect": true,
"distance": 10,
"forward_offset": 0,
"no_select": 1,
"range_num": 6,
"width": 5
},
"Damage": [
{
"damChangePer": 60,
"elementparam": 3,
"type": 8047
}
],
"DamTime": {
"type": 1,
"value": 1
},
"AttackAct": [
"use_skill"
],
"description": {
"chinesesimplified": "##23601001",
"english": "##23601001",
"german": "##23601001",
"portuguese": "##23601001",
"spanish": "##23601001"
}
}