Level 1
##23168001
Skill #23168001
Sprays a poisonous smoke around the caster, making enemies caught in it take continuous Poison Phy.DMG and have a chance to be poisoned.
Level 1
##23168001
Formulas & functions
Formula source
function CommonFun.calcBuff_150(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local PoisonAtk = srcUser:GetProperty("PoisonAtk")
local PoisonDef2 = targetUser:GetProperty("PoisonDef")
local PoisonDam = 1 + PoisonAtk - PoisonDef2
if PoisonDam <= 0 then
PoisonDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * PoisonDam * StateDam * CommonFun.calcAttrPoisonRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcDamage_1203(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num1 = srcUser:GetRunePoint(11021)
local RuneDamage = 1
if CommonFun.Shape.M == targetUser.shape then
RuneDamage = 0.03 * Num1 + 1
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 23168001,
"NameZh": "抛洒毒雾",
"Level": 1,
"Icon": "skill_1103001",
"Cost": 1,
"Desc": [
{
"id": 23168001,
"params": [
100
]
}
],
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 2,
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0,
"FCT": 2,
"type": 2
},
"Logic": "SkillPointRange",
"Logic_Param": {
"count": 20,
"interval": 1,
"isCountTrap": 1,
"max_count": 2,
"no_select": 1,
"notcontroled": 1,
"range": 2,
"trap_effect": "sfx_newcopy_duchi_prf"
},
"Damage": [
{
"damChangePer": 3,
"elementparam": 10,
"type": 1203
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
155812,
155813
]
},
"Pvp_buff": {
"enemy": [
155812,
155813
]
},
"CastAct": "reading",
"AttackAct": [
"use_skill2"
],
"SE_cast": "Common/Skill_cast",
"SE_attack": "Skill/PoisonFog_buff",
"description": {
"chinesesimplified": "##23168001",
"english": "##23168001",
"german": "##23168001",
"portuguese": "##23168001",
"spanish": "##23168001"
}
}