Level 1
##23022001
Skill #23022001
After Hijacking, mark a random player and gradually accelerate towards them for the duration of the mark. When close to them, cast Asura Phoenix Fist, dealing massive DMG that ignores immunity. Also apply Weakening to the enemy: DMG and healing is greatly reduced.
Level 1
##23022001
Formulas & functions
Formula source
function CommonFun.calcDamage_8036(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
if damChangePer1 == nil then
damChangePer1 = 0
end
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2) + damChangePer1
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 23022001,
"NameZh": "阿修罗霸凰拳",
"Level": 1,
"Icon": "skill_306001",
"Cost": 1,
"Desc": [
{
"id": 23022001,
"params": [
100
]
}
],
"SkillType": "Kill",
"Camps": "Enemy",
"Launch_Range": 3,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 2,
"Logic": "SkillLockedTarget",
"Logic_Param": {
"immune_taunt": 1,
"noReadingEffect": 1
},
"Damage": [
{
"damChangePer": 100,
"type": 8036
}
],
"DamTime": {
"type": 1,
"value": 3
},
"SuperUse": 16,
"Buff": {
"enemy": [
156230
]
},
"Pvp_buff": {
"enemy": [
156230
]
},
"CastAct": "reading",
"AttackAct": [
"use_skill2"
],
"E_Attack_On": 1,
"SE_cast": "Common/Magic_cast",
"SE_attack": "Skill/GuillotineFist",
"description": {
"chinesesimplified": "##23022001",
"english": "##23022001",
"german": "##23022001",
"portuguese": "##23022001",
"spanish": "##23022001"
}
}