Level 10
##23000
Skill #23001
Deals Phy.DMG to a single enemy and knocks it back for some distance.
Level 10
##23000
Level 9
##23000
Level 8
##23000
Level 7
##23000
Level 6
##23000
Level 5
##23000
Level 4
##23000
Level 3
##23000
Level 2
##23000
Level 1
##23000
Formulas & functions
Formula source
function CommonFun.calcDamage_1203(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num1 = srcUser:GetRunePoint(11021)
local RuneDamage = 1
if CommonFun.Shape.M == targetUser.shape then
RuneDamage = 0.03 * Num1 + 1
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 23010,
"NameZh": "骑乘攻击",
"Level": 10,
"Icon": "skill_23001",
"Cost": 1,
"Desc": [
{
"id": 23000,
"params": [
400,
1.5
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 2.5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 0,
"SkillCost": {
"sp": 12
},
"DelayCD": 2,
"PreCondition": [
{
"itemtype": 90,
"type": 2
},
{
"itemtype": 101,
"type": 2
}
],
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 4,
"type": 1203
}
],
"DamTime": {
"type": 1,
"value": 1
},
"HitEffects": [
{
"direction": "back",
"distance": 1.5,
"speed": 10,
"type": 1
}
],
"Buff": {
"self": [
124122
]
},
"Pvp_buff": {
"self": [
124122
]
},
"AttackAct": [
"use_skill"
],
"SE_cast": "Skill/Magic_cast",
"SE_hit": "Skill/skill_weapon_sword_hit",
"description": {
"chinesesimplified": "##23000",
"english": "##23000",
"german": "##23000",
"portuguese": "##23000",
"spanish": "##23000"
}
}