Level 1
##2199000
Skill #2199001
Basic single-target physical melee skill. Deals moderate damage.
Level 1
##2199000
Formulas & functions
Formula source
function CommonFun.calcBuff_130(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local StunAtk = srcUser:GetProperty("StunAtk")
local StunDef2 = targetUser:GetProperty("StunDef")
local StunDam = 1 + StunAtk - StunDef2
if StunDam <= 0 then
StunDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcDamage_17301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 3 * Dex
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2005 then
local GemValue = srcUser:GetGemValue(173052)
local GemDam = 1 + GemValue / 100000
A = A * GemDam
end
if skillID == 2200 or skillID == 2199 then
local WeaponType = srcUser:GetEquipedWeaponType()
if WeaponType == 320 then
A = A * 2
end
end
if skillID == 2250 or skillID == 818 then
local GemValue = srcUser:GetGemValue(173161)
A = A * (1 + GemValue / 100000)
end
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 2199001,
"NameZh": "重击",
"Level": 1,
"Icon": "skill_12001",
"Cost": 0,
"Desc": [
{
"id": 2199000,
"params": [
200
]
}
],
"RollType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 2,
"Fire_EP": 3,
"Fire_EP_Weapon": 1,
"Target_EP": 3,
"Attack_EP": 2,
"CD": 0,
"Logic": "SkillSelfRange",
"Logic_Param": {
"ignoreHit": 1,
"range": 2
},
"Damage": [
{
"damChangePer": 2,
"type": 17301
}
],
"DamTime": {
"type": 1,
"value": 2
},
"HitEffects": [
{
"direction": "back",
"distance": 4,
"speed": 15,
"type": 1
}
],
"Buff": {
"enemy": [
96160
],
"self": [
120069
]
},
"Pvp_buff": {
"enemy": [
96160
],
"self": [
120069
]
},
"AttackAct": [
"whack"
],
"SE_attack": "Common/sfx_skill_player_thump_attack_01",
"description": {
"chinesesimplified": "##2199000",
"english": "##2199000",
"german": "##2199000",
"portuguese": "##2199000",
"spanish": "##2199000"
}
}