Skill #1940001

Supreme Lightning Bolt Array + Dragon Slash

Level ?

##1940000

CD 18s | Cost 0 | Attack

ID 1940001

Formulas & functions

CommonFun links

霸王雷击阵+龙破斩buff | Buffs 42000230

Formula source

function CommonFun.calcBuff_680(srcUser, targetUser, a, b, c, d, lv, damage)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num1 = srcUser:GetRunePoint(22041)
  local Num2 = srcUser:GetRunePoint(22043)
  local Num3 = srcUser:GetRunePoint(223009)
  local Num4 = srcUser:GetRunePoint(223011)
  local A = 0
  if 1 <= Num1 + Num2 + Num3 + Num4 then
    A = a
  end
  return A
end
霸王雷击阵+龙破斩buff | Buffs 85140

Formula source

function CommonFun.calcBuff_7991(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local skilllv_fs = srcUser:GetLernedSkillLevel(88)
  local skilllv_xd = srcUser:GetLernedSkillLevel(1919)
  local A = math.max(skilllv_fs, skilllv_xd) * 5
  return A
end
霸王雷击阵+龙破斩buff | Buffs 186080

Formula source

-- Lua source unavailable --
霸王雷击阵+龙破斩damage

Formula source

function CommonFun.calcDamage_16400(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local RangeDam = srcUser:GetProperty("RangeDam")
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Num1 = srcUser:GetRunePoint(223007)
  local RuneDamage = Num1 * 0.05 + 1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1940 then
    local skilllv_1 = srcUser:GetLernedSkillLevel(1908)
    damChangePer = skilllv_1 * 2 + 14
    local count = srcUser:GetSkillPhaseCount()
    if 2 <= count then
      damChangePer = damChangePer * 0.2
    end
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * RuneDamage - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
  if A <= 1 then
    return 1
  end
  return A
end
霸王雷击阵+龙破斩damage

Formula source

function CommonFun.calcDamage_16403(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv1 = srcUser:GetLernedSkillLevel(1932)
  local damChangePer1 = skilllv1 * 1.2 + 12
  local count = srcUser:GetSkillPhaseCount()
  if 2 <= count then
    damChangePer1 = damChangePer1 * 0.2
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer1 * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level ?)

{
  "id": 1940001,
  "NameZh": "霸王雷击阵+龙破斩",
  "Icon": "skill_1936001",
  "Cost": 0,
  "Desc": [
    {
      "id": 1940000,
      "params": "_EmptyTable"
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 9,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 2,
  "CD": 18,
  "SkillCost": {
    "sp": 600
  },
  "DelayCD": 1,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 15,
    "type": 2
  },
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "combine_skill": [
      1932,
      1908
    ],
    "count": 5,
    "effect": "Eff_Lina_Compound_atk02,LowRange_B2",
    "interval": 1,
    "isCountTrap": 1,
    "no_select": 1,
    "num": 12,
    "range": 5
  },
  "Damage": [
    {
      "damChangePer": 1,
      "elementparam": 4,
      "type": 16400
    },
    {
      "damChangePer": 1,
      "elementparam": 1,
      "type": 16403
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 4
  },
  "Buff": {
    "enemy": [
      186080,
      42000230,
      85140
    ],
    "limit_num": [
      {
        "id": 42000230,
        "num_type": 5
      }
    ],
    "self": [
      186030
    ]
  },
  "Pvp_buff": {
    "enemy": [
      186080,
      42000230,
      85140
    ],
    "limit_num": [
      {
        "id": 42000230,
        "num_type": 5
      }
    ],
    "self": [
      186030
    ]
  },
  "AttackAct": [
    "use_skill2_Glove"
  ],
  "SE_cast": "Common/Magic_cast",
  "SE_attack": "Skill/xiudou_bawangleijizhen",
  "SE_hit": "Common/enemy_hit_4",
  "description": {
    "chinesesimplified": "##1940000",
    "english": "##1940000",
    "german": "##1940000",
    "portuguese": "##1940000",
    "spanish": "##1940000"
  }
}