Skill #1717001

Joint Beat

Level 10

##30000

Cost 1 | Attack

ID 1717010

Level 9

##30000

Cost 1 | Attack

ID 1717009

Level 8

##30000

Cost 1 | Attack

ID 1717008

Level 7

##30000

Cost 1 | Attack

ID 1717007

Level 6

##30000

Cost 1 | Attack

ID 1717006

Level 5

##30000

Cost 1 | Attack

ID 1717005

Level 4

##30000

Cost 1 | Attack

ID 1717004

Level 3

##30000

Cost 1 | Attack

ID 1717003

Level 2

##30000

Cost 1 | Attack

ID 1717002

Level 1

##30000

Cost 1 | Attack

ID 1717001

Formulas & functions

CommonFun links

Joint BeatLv 1-10 | buff | Buffs 80160

Formula source

function CommonFun.calcBuff_5010(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(c)
  local A = lv * a + b + Value / 1000
  return A
end
Joint BeatLv 1-10 | damage

Formula source

function CommonFun.calcDamage_1204(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local Num1 = srcUser:GetRunePoint(12100)
  local RuneDamage = Num1 * 0.15 + 1
  local GemValue = srcUser:GetGemValue(11013)
  local GemDam = 1 + GemValue / 100000
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 1717010,
  "NameZh": "巧打",
  "Level": 10,
  "Icon": "skill_30001",
  "Cost": 1,
  "Desc": [
    {
      "id": 30000,
      "params": [
        150,
        55,
        10
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 2,
  "Fire_EP": 3,
  "Target_EP": 1,
  "Attack_EP": 2,
  "SkillCost": {
    "sp": 20
  },
  "DelayCD": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 1.5,
      "type": 1204
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "Buff": {
    "enemy": [
      80160
    ],
    "self": [
      124122
    ]
  },
  "Pvp_buff": {
    "enemy": [
      80160
    ],
    "self": [
      124122
    ]
  },
  "CastAct": "skill_ready",
  "AttackAct": [
    "use_skill"
  ],
  "SE_cast": "Common/Skill_cast",
  "SE_attack": "Skill/VitalStrike",
  "description": {
    "chinesesimplified": "##30000",
    "english": "##30000",
    "german": "##30000",
    "portuguese": "##30000",
    "spanish": "##30000"
  }
}