Skill #1704001

Endure

When attacked, self won’t pause or get knocked back but gains [8df936]%s[-] M.Def. Endure lasts [8df936]%s[-] sec but ends instantly after taking [8df936]%s[-] attacks.

Level 10

##14000

CD 10s | Cost 1 | Buff

ID 1704010

Level 9

##14000

CD 10s | Cost 1 | Buff

ID 1704009

Level 8

##14000

CD 10s | Cost 1 | Buff

ID 1704008

Level 7

##14000

CD 10s | Cost 1 | Buff

ID 1704007

Level 6

##14000

CD 10s | Cost 1 | Buff

ID 1704006

Level 5

##14000

CD 10s | Cost 1 | Buff

ID 1704005

Level 4

##14000

CD 10s | Cost 1 | Buff

ID 1704004

Level 3

##14000

CD 10s | Cost 1 | Buff

ID 1704003

Level 2

##14000

CD 10s | Cost 1 | Buff

ID 1704002

Level 1

##14000

CD 10s | Cost 1 | Buff

ID 1704001

Formulas & functions

CommonFun links

EndureLv 1-15 | buff | Buffs 80000

Formula source

function CommonFun.calcBuff_740(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num1 = srcUser:GetRunePoint(12180)
  local A = 100 - Num1 * 100
  if A <= 0 then
    return 0
  end
  return A
end
EndureLv 1-10 | buff | Buffs 41000200

Formula source

function CommonFun.calcBuff_741(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num1 = srcUser:GetRunePoint(12180)
  local A = Num1 * (a * lv + b)
  if A <= 0 then
    return 0
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 1704010,
  "NameZh": "霸体",
  "Level": 10,
  "Icon": "skill_14001",
  "Cost": 1,
  "Desc": [
    {
      "id": 14000,
      "params": [
        100,
        37,
        16
      ]
    }
  ],
  "SkillType": "Buff",
  "Camps": "Friend",
  "Launch_Range": 1,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 10,
  "SkillCost": {
    "sp": 10
  },
  "DelayCD": 1,
  "AutoCondition": [
    {
      "no_target": 1,
      "time": 37,
      "type": 1
    },
    {
      "no_target": 1,
      "type": 8
    }
  ],
  "Logic": "SkillNone",
  "Buff": {
    "self": [
      80000,
      41000200
    ]
  },
  "Pvp_buff": {
    "self": [
      80000,
      41000200
    ]
  },
  "AttackAct": [
    "use_skill"
  ],
  "SE_attack": "Skill/Endure_cast",
  "description": {
    "chinesesimplified": "##14000",
    "english": "##14000",
    "german": "##14000",
    "portuguese": "##14000",
    "spanish": "##14000"
  }
}