Skill #1603001

Scratch

Level 10

##1603000

Cost 1 | Attack

ID 1603010

Level 9

##1603000

Cost 1 | Attack

ID 1603009

Level 8

##1603000

Cost 1 | Attack

ID 1603008

Level 7

##1603000

Cost 1 | Attack

ID 1603007

Level 6

##1603000

Cost 1 | Attack

ID 1603006

Level 5

##1603000

Cost 1 | Attack

ID 1603005

Level 4

##1603000

Cost 1 | Attack

ID 1603004

Level 3

##1603000

Cost 1 | Attack

ID 1603003

Level 2

##1603000

Cost 1 | Attack

ID 1603002

Level 1

##1603000

Cost 1 | Attack

ID 1603001

Formulas & functions

CommonFun links

ScratchLv 1-10 | buff | Buffs 300020

Formula source

function CommonFun.calcBuff_185(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local BleedAtk = srcUser:GetProperty("BleedAtk")
  local BleedDef2 = targetUser:GetProperty("BleedDef")
  local BleedDam = 1 + BleedAtk - BleedDef2
  if BleedDam <= 0 then
    BleedDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * BleedDam * StateDam * CommonFun.calcAttrBlindRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
ScratchLv 1-10 | damage

Formula source

function CommonFun.calcDamage_15101(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) + damChangePer1 - Vit2 * (1 + VitPer2)
  local Agi = srcUser:GetProperty("Agi")
  local CriRate = math.min(Agi / 3 + 5, 100)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 4107 then
    CriRate = 0
  end
  local shadow = 1
  if srcUser:GetTempSkillSlaveID() == 806612 then
    local GemNew = srcUser:GetGemValue(153142)
    shadow = 1 + GemNew / 100000
  end
  if A <= 1 then
    return 1
  end
  if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
    return A * 1.5 * shadow, CommonFun.DamageType.Crit
  end
  return A * shadow
end

Skill JSON (Level 10)

{
  "id": 1603010,
  "NameZh": "抓伤",
  "Level": 10,
  "Icon": "skill_1603001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1603000,
      "params": [
        330
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 3,
  "Fire_EP": 6,
  "Target_EP": 3,
  "Attack_EP": 0,
  "SkillCost": {
    "sp": 4
  },
  "DelayCD": 1,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 1.5,
    "type": 2
  },
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 3.3,
      "damChangePer1": 400,
      "type": 15101
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "enemy": [
      300020
    ]
  },
  "Pvp_buff": {
    "enemy": [
      300020
    ]
  },
  "CastAct": "skill_ready",
  "AttackAct": [
    "use_skill3"
  ],
  "SE_hit": "Skill/Skill_monster_Doram_grasp_attack",
  "description": {
    "chinesesimplified": "##1603000",
    "english": "##1603000",
    "german": "##1603000",
    "portuguese": "##1603000",
    "spanish": "##1603000"
  }
}