Level 1
##15088001
Skill #15088001
Level 1
##15088001
Formulas & functions
Formula source
function CommonFun.calcDamage_8016(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Dex = srcUser:GetProperty("Dex")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 24354 then
local Num = srcUser:GetBuffLayer(11620)
damChangePer = damChangePer * (1 + Num)
end
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 15088001,
"NameZh": "地块燃烧",
"Level": 1,
"Icon": "skill_10026001",
"Cost": 1,
"Desc": [
{
"id": 15088001
}
],
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"Logic": "SkillForwardRect",
"Logic_Param": {
"current_dir": 1,
"distance": 2.6,
"extend_angles": [
180
],
"forward_offset": 0,
"immune_taunt": 1,
"noChant": 1,
"noSpeak": 1,
"range_num": 6,
"width": 5.1
},
"Damage": [
{
"damChangePer": 15,
"elementparam": 4,
"type": 8016
}
],
"DamTime": {
"type": 1,
"value": 1
},
"AttackAct": [
"wait"
],
"description": {
"chinesesimplified": "##15088001",
"english": "##15088001",
"german": "##15088001",
"portuguese": "##15088001",
"spanish": "##15088001"
}
}