Skill #15001

Bash

Deals (Atk[8df936]%s%%[-]) Dmg to the target. When skill level reaches Lv.5~, has a [8df936]%s%%[-] chance to stun the target.

Level 20

##15001

Cost 1 | Attack

ID 15020

Level 19

##15001

Cost 1 | Attack

ID 15019

Level 18

##15001

Cost 1 | Attack

ID 15018

Level 17

##15001

Cost 1 | Attack

ID 15017

Level 16

##15001

Cost 1 | Attack

ID 15016

Level 15

##15001

Cost 1 | Attack

ID 15015

Level 14

##15001

Cost 1 | Attack

ID 15014

Level 13

##15001

Cost 1 | Attack

ID 15013

Level 12

##15001

Cost 1 | Attack

ID 15012

Level 11

##15001

Cost 1 | Attack

ID 15011

Level 10

##15001

Cost 1 | Attack

ID 15010

Level 9

##15001

Cost 1 | Attack

ID 15009

Level 8

##15001

Cost 1 | Attack

ID 15008

Level 7

##15001

Cost 1 | Attack

ID 15007

Level 6

##15001

Cost 1 | Attack

ID 15006

Level 5

##15000

Cost 1 | Attack

ID 15005

Level 4

##15000

Cost 1 | Attack

ID 15004

Level 3

##15000

Cost 1 | Attack

ID 15003

Level 2

##15000

Cost 1 | Attack

ID 15002

Level 1

##15000

Cost 1 | Attack

ID 15001

Formulas & functions

CommonFun links

BashLv 6-20 | buff | Buffs 80010, 80011

Formula source

function CommonFun.calcBuff_130(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local StunAtk = srcUser:GetProperty("StunAtk")
  local StunDef2 = targetUser:GetProperty("StunDef")
  local StunDam = 1 + StunAtk - StunDef2
  if StunDam <= 0 then
    StunDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
BashLv 1-20 | damage

Formula source

function CommonFun.calcDamage_1102(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local skilllv_fumo = srcUser:GetLernedSkillLevel(1263)
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local Num = srcUser:GetRunePoint(14060)
  local MAtk_fumo = 0
  local MAtkGem = srcUser:GetGemValue(143011)
  MAtk_fumo = MAtk * (1 + MAtkPer) * MAtkGem / 100000
  if srcUser:HasBuffID(117630) then
    MAtk_fumo = MAtk * (1 + MAtkPer) * skilllv_fumo * 0.1 * (1 + Num / 20)
  end
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk + MAtk_fumo) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42190) then
    BaseLvDamage = IBaseLv * 20
  end
  if srcUser:HasBuffID(42200) then
    BaseLvDamage = IBaseLv * 20
  end
  local GemValue1 = srcUser:GetGemValue(11041)
  local GemValue2 = srcUser:GetGemValue(143012)
  local MidGemValue = srcUser:GetGemValue(11042)
  local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
  local MidGemDam = 1
  if CommonFun.Shape.M == targetUser.shape then
    MidGemDam = 1 + MidGemValue / 100000
  end
  if srcUser:HasBuffID(21430100) and srcUser:HasBuffID(96150) then
    DefReduc = 1
  end
  local anyz = 1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 3007 or skillID == 4401 then
    local skilllv_anyz = srcUser:GetLernedSkillLevel(3007)
    local skilllv_anyz2 = srcUser:GetLernedSkillLevel(4401)
    local skilllv_anyz3 = srcUser:GetLernedSkillLevel(4428)
    if skilllv_1 <= 5 then
      damChangePer = 1 + skilllv_1 * 0.1
      damChangePer1 = 50 + (skilllv_1 - 1) * 25
    elseif 5 < skilllv_1 and skilllv_1 <= 10 then
      damChangePer = 1 + skilllv_1 * 0.1
      damChangePer1 = 150
    else
      damChangePer = 2 + (skilllv_1 - 10) * 0.05
      damChangePer1 = 150
    end
    anyz = (1 + (skilllv_anyz + skilllv_anyz2) * 0.05) * (1 + skilllv_anyz3 * 0.04)
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam * MidGemDam + damChangePer1 - Vit2 * (1 + VitPer2) + BaseLvDamage
  if A <= 1 then
    return 1
  end
  local Buff = srcUser:HasBuffID(80000550)
  local Weapon = srcUser:GetEquipedID(7)
  local B = 1
  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40308 or Weapon == 140308) then
    B = 1.5
  end
  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40359 or Weapon == 140359) then
    B = 1.5
  end
  local fuwen = 1
  if srcUser:HasBuffID(20110100) then
    fuwen = 2
  end
  local Num1 = srcUser:GetRunePoint(11001)
  local Num2 = srcUser:GetRunePoint(11004)
  local Num3 = srcUser:GetRunePoint(11005)
  local Num4 = srcUser:GetRunePoint(11006)
  local Num5 = srcUser:GetRunePoint(11012)
  local Num6 = srcUser:GetRunePoint(11014)
  local Num7 = srcUser:GetRunePoint(11015)
  local Num8 = srcUser:GetRunePoint(11018)
  local Num9 = srcUser:GetRunePoint(11019)
  local Num10 = srcUser:GetRunePoint(11025)
  local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5 + Num6 + Num7 + Num8 + Num9 + Num10) * 0.1 + 1
  if bits[CommonFun.AttrEffect.KuangJiDam] == 1 and 10 <= skilllv_1 and Buff == true then
    return (A + Str * 20 * fuwen) * 1.5 * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif (Weapon == 40308 or Weapon == 140308) and 10 <= skilllv_1 and Buff == true then
    return (A + Str * 20 * fuwen) * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif (Weapon == 40359 or Weapon == 140359) and 10 <= skilllv_1 and Buff == true then
    return (A + Str * 20 * fuwen) * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif bits[CommonFun.AttrEffect.KuangJiDam] == 1 and 10 <= skilllv_1 then
    return A * 1.5 * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif (Weapon == 40308 or Weapon == 140308) and 10 <= skilllv_1 then
    return A * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif (Weapon == 40359 or Weapon == 140359) and 10 <= skilllv_1 then
    return A * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
  elseif Buff == true then
    return (A + Str * 20 * fuwen) * RuneDamage * (1 - RefineDamReduc) * anyz
  end
  return A * RuneDamage * (1 - RefineDamReduc) * anyz
end

Skill JSON (Level 20)

{
  "id": 15020,
  "NameZh": "狂击",
  "Level": 20,
  "Icon": "skill_15001",
  "Cost": 1,
  "PeakLevel": 10,
  "Desc": [
    {
      "id": 15001,
      "params": [
        250,
        30
      ]
    }
  ],
  "RollType": 1,
  "SkillHit": 0.5,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 2,
  "Fire_EP": 6,
  "Target_EP": 3,
  "Attack_EP": 3,
  "SkillCost": {
    "sp": 19
  },
  "DelayCD": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 2.5,
      "damChangePer1": 150,
      "skill1_id": 15,
      "type": 1102
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      80010
    ],
    "self": [
      124122
    ]
  },
  "Pvp_buff": {
    "enemy": [
      80010
    ],
    "self": [
      124122
    ]
  },
  "AttackAct": [
    "attack"
  ],
  "SE_cast": "Skill/Magic_cast",
  "SE_attack": "Skill/Bash_Old",
  "description": {
    "chinesesimplified": "##15001",
    "english": "##15001",
    "german": "##15001",
    "portuguese": "##15001",
    "spanish": "##15001"
  }
}