Level 20
##15001
Skill #1480001
Deals (Atk[8df936]%s%%[-]) Dmg to the target. When skill level reaches Lv.5~, has a [8df936]%s%%[-] chance to stun the target.
Level 20
##15001
Level 19
##15001
Level 18
##15001
Level 17
##15001
Level 16
##15001
Level 15
##15001
Level 14
##15001
Level 13
##15001
Level 12
##15001
Level 11
##15001
Level 10
##15001
Level 9
##15001
Level 8
##15001
Level 7
##15001
Level 6
##15001
Level 5
##15000
Level 4
##15000
Level 3
##15000
Level 2
##15000
Level 1
##15000
Formulas & functions
Formula source
function CommonFun.calcBuff_130(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local StunAtk = srcUser:GetProperty("StunAtk")
local StunDef2 = targetUser:GetProperty("StunDef")
local StunDam = 1 + StunAtk - StunDef2
if StunDam <= 0 then
StunDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcBuff_5000(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Value = srcUser:GetGemValue(a)
local A = 0
if Value ~= 0 then
A = 100
end
return A
endFormula source
function CommonFun.calcDamage_1102(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local skilllv_fumo = srcUser:GetLernedSkillLevel(1263)
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Num = srcUser:GetRunePoint(14060)
local MAtk_fumo = 0
local MAtkGem = srcUser:GetGemValue(143011)
MAtk_fumo = MAtk * (1 + MAtkPer) * MAtkGem / 100000
if srcUser:HasBuffID(117630) then
MAtk_fumo = MAtk * (1 + MAtkPer) * skilllv_fumo * 0.1 * (1 + Num / 20)
end
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk + MAtk_fumo) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42190) then
BaseLvDamage = IBaseLv * 20
end
if srcUser:HasBuffID(42200) then
BaseLvDamage = IBaseLv * 20
end
local GemValue1 = srcUser:GetGemValue(11041)
local GemValue2 = srcUser:GetGemValue(143012)
local MidGemValue = srcUser:GetGemValue(11042)
local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
local MidGemDam = 1
if CommonFun.Shape.M == targetUser.shape then
MidGemDam = 1 + MidGemValue / 100000
end
if srcUser:HasBuffID(21430100) and srcUser:HasBuffID(96150) then
DefReduc = 1
end
local anyz = 1
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 3007 or skillID == 4401 then
local skilllv_anyz = srcUser:GetLernedSkillLevel(3007)
local skilllv_anyz2 = srcUser:GetLernedSkillLevel(4401)
local skilllv_anyz3 = srcUser:GetLernedSkillLevel(4428)
if skilllv_1 <= 5 then
damChangePer = 1 + skilllv_1 * 0.1
damChangePer1 = 50 + (skilllv_1 - 1) * 25
elseif 5 < skilllv_1 and skilllv_1 <= 10 then
damChangePer = 1 + skilllv_1 * 0.1
damChangePer1 = 150
else
damChangePer = 2 + (skilllv_1 - 10) * 0.05
damChangePer1 = 150
end
anyz = (1 + (skilllv_anyz + skilllv_anyz2) * 0.05) * (1 + skilllv_anyz3 * 0.04)
end
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam * MidGemDam + damChangePer1 - Vit2 * (1 + VitPer2) + BaseLvDamage
if A <= 1 then
return 1
end
local Buff = srcUser:HasBuffID(80000550)
local Weapon = srcUser:GetEquipedID(7)
local B = 1
if CommonFun.Shape.M == targetUser.shape and (Weapon == 40308 or Weapon == 140308) then
B = 1.5
end
if CommonFun.Shape.M == targetUser.shape and (Weapon == 40359 or Weapon == 140359) then
B = 1.5
end
local fuwen = 1
if srcUser:HasBuffID(20110100) then
fuwen = 2
end
local Num1 = srcUser:GetRunePoint(11001)
local Num2 = srcUser:GetRunePoint(11004)
local Num3 = srcUser:GetRunePoint(11005)
local Num4 = srcUser:GetRunePoint(11006)
local Num5 = srcUser:GetRunePoint(11012)
local Num6 = srcUser:GetRunePoint(11014)
local Num7 = srcUser:GetRunePoint(11015)
local Num8 = srcUser:GetRunePoint(11018)
local Num9 = srcUser:GetRunePoint(11019)
local Num10 = srcUser:GetRunePoint(11025)
local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5 + Num6 + Num7 + Num8 + Num9 + Num10) * 0.1 + 1
if bits[CommonFun.AttrEffect.KuangJiDam] == 1 and 10 <= skilllv_1 and Buff == true then
return (A + Str * 20 * fuwen) * 1.5 * RuneDamage * (1 - RefineDamReduc) * anyz
elseif (Weapon == 40308 or Weapon == 140308) and 10 <= skilllv_1 and Buff == true then
return (A + Str * 20 * fuwen) * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
elseif (Weapon == 40359 or Weapon == 140359) and 10 <= skilllv_1 and Buff == true then
return (A + Str * 20 * fuwen) * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
elseif bits[CommonFun.AttrEffect.KuangJiDam] == 1 and 10 <= skilllv_1 then
return A * 1.5 * RuneDamage * (1 - RefineDamReduc) * anyz
elseif (Weapon == 40308 or Weapon == 140308) and 10 <= skilllv_1 then
return A * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
elseif (Weapon == 40359 or Weapon == 140359) and 10 <= skilllv_1 then
return A * 2 * B * RuneDamage * (1 - RefineDamReduc) * anyz
elseif Buff == true then
return (A + Str * 20 * fuwen) * RuneDamage * (1 - RefineDamReduc) * anyz
end
return A * RuneDamage * (1 - RefineDamReduc) * anyz
endSkill JSON (Level 20)
{
"id": 1480020,
"NameZh": "狂击",
"Level": 20,
"Icon": "skill_15001",
"Cost": 1,
"PeakLevel": 10,
"Desc": [
{
"id": 15001,
"params": [
250,
30
]
}
],
"RollType": 1,
"SkillHit": 0.5,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 2,
"Fire_EP": 6,
"Target_EP": 3,
"Attack_EP": 3,
"SkillCost": {
"sp": 19
},
"DelayCD": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 2.5,
"damChangePer1": 150,
"skill1_id": 1480,
"type": 1102
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
80011,
80012
]
},
"Pvp_buff": {
"enemy": [
80011,
80012
]
},
"AttackAct": [
"use_skill"
],
"SE_cast": "Common/Magic_cast",
"SE_attack": "Skill/Bash",
"SE_hit": "Skill/Spear_hit",
"description": {
"chinesesimplified": "##15001",
"english": "##15001",
"german": "##15001",
"portuguese": "##15001",
"spanish": "##15001"
}
}