Skill #138001

Frost Trap

Level 5

Music Noon

Cost 1 | TrapSkill

ID 138005

Level 4

Music Noon

Cost 1 | TrapSkill

ID 138004

Level 3

Music Noon

Cost 1 | TrapSkill

ID 138003

Level 2

Music Noon

Cost 1 | TrapSkill

ID 138002

Level 1

Music Noon

Cost 1 | TrapSkill

ID 138001

Formulas & functions

CommonFun links

Frost TrapLv 1-5 | damage

Formula source

function CommonFun.calcDamage_23(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Dex = srcUser:GetProperty("Dex")
  local Int = srcUser:GetProperty("Int")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local damChangePer = damageParam.damChangePer
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local BaseLvDamage = 0
  if skillID == 202 then
    local IBaseLv = srcUser.BaseLv
    if srcUser:HasBuffID(42130) then
      BaseLvDamage = IBaseLv * 15
    end
  end
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect)
  local Num6 = srcUser:GetRunePoint(42070)
  local RuneDamage2 = 1
  if bits2[CommonFun.StateEffect.Sleep] == 1 then
    RuneDamage2 = 1 + Num6 * 0.05
  end
  local suit = 1
  if (srcUser:HasBuffID(90000773) or srcUser:HasBuffID(42480) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005) or srcUser:HasBuffID(43000) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
    suit = 1.1
  end
  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
  if srcUser:HasBuffID(90000777) then
    if 10 <= RefineLv2 and RefineLv2 < 15 then
      suit = suit + (RefineLv2 - 10) * 0.02
    elseif 15 <= RefineLv2 then
      suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
    end
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRing.id == 42092 or equipRing.id == 142092 then
    suit = suit + equipRing.refinelv * 0.02
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
    suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
  end
  local RefineLv7 = srcUser:GetEquipedRefineLv(7)
  if srcUser:HasBuffID(90000999) then
    if 10 <= RefineLv7 and RefineLv7 < 15 then
      suit = suit + 0.08
    elseif 15 <= RefineLv7 then
      suit = suit + 0.08 + 0.12
    end
  end
  if srcUser:HasBuffID(41812) then
    if 5 <= RefineLv7 and RefineLv7 < 10 then
      suit = suit + 0.05
    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
      suit = suit + 0.05 + 0.1
    elseif 15 <= RefineLv7 then
      suit = suit + 0.05 + 0.1 + 0.15
    end
  end
  if srcUser:HasBuffID(90004274) then
    suit = suit + 0.1
  end
  local RefineLv5 = srcUser:GetEquipedRefineLv(5)
  local RefineLv6 = srcUser:GetEquipedRefineLv(6)
  local Ring1 = srcUser:GetEquipedID(5)
  local Ring2 = srcUser:GetEquipedID(6)
  local order1 = srcUser:getEquipLv(5)
  local order2 = srcUser:getEquipLv(6)
  local a = 0
  local b = 0
  if srcUser:HasBuffID(90001009) and (Ring1 == 44006 or Ring1 == 144006) and 10 <= order1 then
    a = RefineLv5 * 0.01
  end
  if srcUser:HasBuffID(90001009) and (Ring2 == 44006 or Ring2 == 144006) and 10 <= order2 then
    b = RefineLv6 * 0.01
  end
  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if equipRing5.id == 44050 or equipRing5.id == 144050 then
    a = equipRing5.refinelv * 0.02
  end
  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
  if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
    a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
  end
  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if equipRing6.id == 44050 or equipRing6.id == 144050 then
    b = equipRing6.refinelv * 0.02
  end
  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
  if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
    b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
  end
  suit = suit + a + b
  local Angel = 1
  if srcUser:HasBuffID(90001014) then
    local RefineLv = srcUser:GetEquipedRefineLv(7)
    suit = suit + 0.02 * RefineLv
  end
  local Num7 = srcUser:GetRunePoint(42060)
  local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
  local skilllv_trap = srcUser:GetLernedSkillLevel(1248)
  local GemValue = srcUser:GetGemValue(41011)
  local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
  local GemValueyj = srcUser:GetGemValue(41101)
  local Leiqu = 1
  if srcUser:GetFromSkill() == 815001 then
    local GemValuelq = srcUser:GetGemValue(41122)
    Leiqu = 1 + GemValuelq / 100000
  end
  local RangeDam = srcUser:GetProperty("RangeDam")
  local A = (Dex * (3 + BaseLv / 100) * (1 + Int / 35) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - MDamReduc2) * (1 - RefineMDamReduc) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * RuneDamage2 * suit * trap * Leiqu * (1 + RangeDam) + BaseLvDamage
  if A <= 1 then
    return 1
  end
  local Num1 = srcUser:GetRunePoint(42031)
  local Num2 = srcUser:GetRunePoint(42032)
  local Num3 = srcUser:GetRunePoint(42033)
  local Num4 = srcUser:GetRunePoint(42034)
  local Num5 = srcUser:GetRunePoint(42035)
  local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.1 + Num5 * 0.05 + 1
  if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 or skillID == 5714 then
    return A * (1 + skilllv_2 * 0.1) * RuneDamage
  end
  if srcUser:HasBuffID(1007131) then
    local skilllv_shenmang = srcUser:GetLernedSkillLevel(5713)
    return A * (((1 + skilllv_2 * 0.1) * RuneDamage - 1) * (skilllv_shenmang * 0.1) + 1)
  end
  return A
end

Skill JSON (Level 5)

{
  "id": 138005,
  "NameZh": "冰霜陷阱",
  "Level": 5,
  "Icon": "skill_138001",
  "Cost": 1,
  "Desc": [
    {
      "id": 138000,
      "params": [
        3,
        900,
        20,
        50,
        8
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "TrapSkill",
  "Camps": "Enemy",
  "Launch_Range": 5,
  "Fire_EP": 6,
  "Target_EP": 3,
  "Attack_EP": 2,
  "SkillCost": {
    "sp": 20
  },
  "DelayCD": 0.5,
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "duration": 30,
    "hit": 1,
    "isNpcTrap": 1,
    "isTimeTrap": 1,
    "max_count": 4,
    "no_select": 1,
    "npcid": 2504,
    "range": 1,
    "skillid": 201005,
    "suspend_can_immune": 1
  },
  "Damage": [
    {
      "damChangePer": 9,
      "elementparam": 3,
      "skill1_id": 142,
      "skill2_id": 125,
      "type": 23
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "AttackAct": [
    "use_magic"
  ],
  "SE_attack": "Skill/skill_weapon_icetrap_attack_01",
  "SE_hit": "Skill/skill_magic_icetrap_hit",
  "description": {
    "chinesesimplified": "音乐午后",
    "english": "Music Noon",
    "german": "Musik Mittag",
    "portuguese": "Tarde de música",
    "spanish": "Tarde Musical"
  }
}