Level 10
##1272000
Skill #1272001
Level 10
##1272000
Level 9
##1272000
Level 8
##1272000
Level 7
##1272000
Level 6
##1272000
Level 5
##1272000
Level 4
##1272000
Level 3
##1272000
Level 2
##1272000
Level 1
##1272000
Formulas & functions
Formula source
function CommonFun.calcBuff_110(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local FreezeAtk = srcUser:GetProperty("FreezeAtk")
local FreezeDef2 = targetUser:GetProperty("FreezeDef")
local FreezeDam = 1 + FreezeAtk - FreezeDef2
if FreezeDam <= 0 then
FreezeDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * FreezeDam * StateDam * CommonFun.calcAttrFreezeRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcBuff_3490(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = 0
local RefineLv = srcUser:GetEquipedRefineLv(7)
local Ring1 = srcUser:GetEquipedID(7)
if (Ring1 == 40047 or Ring1 == 140047) and 10 <= RefineLv then
A = 100
end
return A
endFormula source
function CommonFun.calcBuff_3491(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = 0
local RefineLv = srcUser:GetEquipedRefineLv(7)
local Ring1 = srcUser:GetEquipedID(7)
if (Ring1 == 40057 or Ring1 == 140057) and 10 <= RefineLv then
A = 100
end
return A
endFormula source
-- Lua source unavailable --Formula source
function CommonFun.calcDamage_1401(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local Vit = srcUser:GetProperty("Vit")
local VitRatio = 1 + Vit / 1000
local HpFire = 1
if srcUser:HasBuffID(80220) or srcUser:HasBuffID(80223) then
HpFire = 1.2
end
local skilllv_1 = srcUser:GetLernedSkillLevel(1260)
local Ride = 1
if srcUser:HasEquipFeature(1) then
Ride = 1 + skilllv_1 * 0.05
end
local Dragon = 1
local RefineLv7 = srcUser:GetEquipedRefineLv(7)
if srcUser:HasBuffID(41200) then
Dragon = 1 + RefineLv7 * 0.01
end
local Dragon1 = 0
if srcUser:HasBuffID(41200) and 15 <= RefineLv7 then
Dragon1 = 1
end
if srcUser:HasBuffID(41740) then
Dragon = 1 + RefineLv7 * 0.01
end
if srcUser:HasBuffID(41740) and 15 <= RefineLv7 then
Dragon1 = 2
end
local Numxp = srcUser:GetRunePoint(14020)
local RuneDamage = 1 + Numxp * 0.06
local card = 1
if srcUser:HasBuffID(52580) then
card = 1.1
end
local GemValue = srcUser:GetGemValue(11001)
local GemDam = 1 + GemValue / 100000
local Sign = 1
local Num1 = targetUser:GetBuffLayer(117660)
local fromid = targetUser:GetBuffFromID(117660)
local guid = srcUser:GetGuid()
local skilllv_1 = srcUser:GetLernedSkillLevel(1267)
skilllv_1 = math.min(skilllv_1, 5)
local GemValue = srcUser:GetGemValue(11131)
if fromid == guid then
Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
end
local skilllv_hlx = srcUser:GetLernedSkillLevel(1261)
local skilllv_slx = srcUser:GetLernedSkillLevel(1272)
local skilllv_tianlong = srcUser:GetLernedSkillLevel(5210)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local tianlong = 1
if skillID == 5210 then
damChangePer = skilllv_hlx * 0.5 + 6.6
tianlong = 2.5 + 0.15 * skilllv_tianlong
end
local guanghuan = 1
if srcUser:HasBuffID(1002100) then
guanghuan = 1.1 + 0.02 * skilllv_tianlong
end
local A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer + Dragon1) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpFire * VitRatio * Ride * Dragon * RuneDamage * card * GemDam * Sign * tianlong * guanghuan
if skillID == 5214 or skillID == 5215 then
local damChangePer_hlx = skilllv_hlx * 0.5 + 6.6
local damChangePer_slx = skilllv_slx * 0.5 + 6.6
local hlx = damageParam.hlx
local slx = damageParam.slx
local Dam_hlx = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer_hlx + Dragon1) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpFire * VitRatio * Ride * Dragon * RuneDamage * card * GemDam * Sign
local Dam_slx = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer_slx + Dragon1) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpFire * VitRatio * Ride * Dragon * RuneDamage * card * GemDam * Sign
local skilllv_tianlong3 = srcUser:GetLernedSkillLevel(5213)
A = (Dam_hlx * hlx + Dam_slx * slx) * (skilllv_tianlong3 * 0.05 + 0.25) * guanghuan
end
if skillID == 3008 or skillID == 3015 then
local damChangePer_hlx = skilllv_hlx * 0.5 + 6.6
local damChangePer_slx = skilllv_slx * 0.5 + 6.6
local hlx = damageParam.hlx
local slx = damageParam.slx
local Dam_hlx = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer_hlx + Dragon1) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpFire * VitRatio * Ride * Dragon * RuneDamage * card * GemDam * Sign
local Dam_slx = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer_slx + Dragon1) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpFire * VitRatio * Ride * Dragon * RuneDamage * card * GemDam * Sign
if skilllv_hlx < 1 then
Dam_hlx = 0
end
if skilllv_slx < 1 then
Dam_slx = 0
end
local skilllv_ml = srcUser:GetLernedSkillLevel(3008)
local GemValue_lx = srcUser:GetGemValue(11161)
local Dam_alx = 0
if 0 < GemValue_lx and hlx == 0 and slx == 0 then
Dam_alx = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * (damChangePer_hlx + Dragon1) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpFire * VitRatio * Ride * Dragon * RuneDamage * card * GemDam * Sign
end
A = (Dam_hlx * hlx + Dam_slx * slx) * (skilllv_ml * 0.06 + 0.2) + Dam_alx * GemValue_lx / 100000
end
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local GemState = srcUser:GetGemValue(11002)
local skilllv_ha = srcUser:GetLernedSkillLevel(3005)
if bits[CommonFun.StateEffect.Burn] == 1 or bits[CommonFun.StateEffect.Freeze] == 1 then
A = A * (1 + GemState / 100000)
end
if bits[CommonFun.StateEffect.Dark] == 1 then
A = A * (1 + skilllv_ha * 0.04)
end
local enemy = srcUser:IsEnemy(targetUser)
if enemy == false then
return 0, CommonFun.DamageType.None
end
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 1272010,
"NameZh": "龙之吐息·水",
"Level": 10,
"Icon": "skill_1272001",
"Cost": 1,
"Desc": [
{
"id": 1272000,
"params": [
1160,
100
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 2,
"Attack_EP": 3,
"CD": 1,
"SkillCost": {
"sp": 42
},
"DelayCD": 1,
"PreCondition": [
{
"equipFeature": 1,
"type": 2
}
],
"Lead_Type": {
"CCT": 0,
"FCT": 2,
"type": 2
},
"Logic": "SkillPointRange",
"Logic_Param": {
"count": 1,
"effect": "DragonWater_hit,LowRange_B2",
"fieldarea_cannot_immune": 1,
"interval": 1,
"isCountTrap": 1,
"loop": false,
"no_select": 1,
"range": 3,
"team_range": 3
},
"Damage": [
{
"damChangePer": 11.6,
"elementparam": 3,
"type": 1401
}
],
"DamTime": {
"type": 1,
"value": 3
},
"Buff": {
"enemy": [
117760,
117662,
1002110
],
"self": [
41201,
41741,
124122,
124161
],
"team": [
124161
]
},
"Pvp_buff": {
"enemy": [
117760,
117662,
1002110
],
"self": [
41201,
41741,
124122,
124161
],
"team": [
124161
]
},
"CastAct": "reading",
"AttackAct": [
"use_skill"
],
"SE_cast": "Skill/Magic_cast",
"SE_attack": "Skill/DragonBreath_water_hit",
"description": {
"chinesesimplified": "##1272000",
"english": "##1272000",
"german": "##1272000",
"portuguese": "##1272000",
"spanish": "##1272000"
}
}