Skill #124001

Arrow Repel

Level 5

Reward for helping teammates with Endless Tower

CD 1.5s | Cost 1 | Attack

ID 124005

Level 4

Reward for helping teammates with Endless Tower

CD 2s | Cost 1 | Attack

ID 124004

Level 3

Reward for helping teammates with Endless Tower

CD 2.5s | Cost 1 | Attack

ID 124003

Level 2

Reward for helping teammates with Endless Tower

CD 3s | Cost 1 | Attack

ID 124002

Level 1

Reward for helping teammates with Endless Tower

CD 3.5s | Cost 1 | Attack

ID 124001

Formulas & functions

CommonFun links

Arrow RepelLv 1-5 | buff | Buffs 90150

Formula source

function CommonFun.calcBuff_3250(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num = srcUser:GetRunePoint(c)
  local A = lv * a + b + Num * d
  return A
end
Arrow RepelLv 1-5 | damage

Formula source

function CommonFun.calcDamage_4102(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local Weapon = srcUser:GetEquipedID(7)
  local B = 1
  if Weapon == 41232 or Weapon == 141232 then
    B = 2
  end
  local Num1 = srcUser:GetRunePoint(41016)
  local Num2 = srcUser:GetRunePoint(41017)
  local Num3 = srcUser:GetRunePoint(41018)
  local Num4 = srcUser:GetRunePoint(41019)
  local Num5 = srcUser:GetRunePoint(41020)
  local RuneDamage1 = Num1 * 0.05 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.05 + Num5 * 0.05 + 1
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits = CommonFun.getBits(StateEffect)
  local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * B * RuneDamage1
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 5)

{
  "id": 124005,
  "NameZh": "冲锋箭",
  "Level": 5,
  "Icon": "skill_124001",
  "Cost": 1,
  "Desc": [
    {
      "id": 124000,
      "params": [
        400
      ]
    }
  ],
  "RollType": 1,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 5,
  "Fire_EP": 6,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 1.5,
  "SkillCost": {
    "sp": 15
  },
  "StrengthenCost": [
    {
      "num": 1,
      "type": 1
    }
  ],
  "DelayCD": 1.5,
  "Lead_Type": {
    "ReadyTime": 0.3,
    "type": 1
  },
  "Logic": "SkillLockedTarget",
  "Logic_Param": {
    "emit": {
      "effect": "ArcherAttack01",
      "speed": 30,
      "type": 1
    }
  },
  "Damage": [
    {
      "damChangePer": 4,
      "damChangePer1": 50,
      "type": 4102
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "HitEffects": [
    {
      "direction": "back",
      "distance": 4,
      "speed": 10,
      "type": 1
    }
  ],
  "Buff": {
    "enemy": [
      90150
    ]
  },
  "Pvp_buff": {
    "enemy": [
      90150
    ]
  },
  "CastAct": "skill_ready",
  "AttackAct": [
    "use_skill"
  ],
  "SE_attack": "Skill/ArrowRepel",
  "description": {
    "chinesesimplified": "帮助队友恩德勒斯塔获得",
    "english": "Reward for helping teammates with Endless Tower",
    "german": "Prämie,weil du Teamkollegen mit dem Endlosn Turm geholfen hast",
    "portuguese": "Recompensa por trabalhar com os Aliados em Endless Tower",
    "spanish": "Recompensa por ayudar compañeros en la Torre Infinita"
  }
}