Level 5
Reward for helping teammates with Endless Tower
Skill #124001
Level 5
Reward for helping teammates with Endless Tower
Level 4
Reward for helping teammates with Endless Tower
Level 3
Reward for helping teammates with Endless Tower
Level 2
Reward for helping teammates with Endless Tower
Level 1
Reward for helping teammates with Endless Tower
Formulas & functions
Formula source
function CommonFun.calcBuff_3250(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Num = srcUser:GetRunePoint(c)
local A = lv * a + b + Num * d
return A
endFormula source
function CommonFun.calcDamage_4102(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local Weapon = srcUser:GetEquipedID(7)
local B = 1
if Weapon == 41232 or Weapon == 141232 then
B = 2
end
local Num1 = srcUser:GetRunePoint(41016)
local Num2 = srcUser:GetRunePoint(41017)
local Num3 = srcUser:GetRunePoint(41018)
local Num4 = srcUser:GetRunePoint(41019)
local Num5 = srcUser:GetRunePoint(41020)
local RuneDamage1 = Num1 * 0.05 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.05 + Num5 * 0.05 + 1
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * B * RuneDamage1
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 5)
{
"id": 124005,
"NameZh": "冲锋箭",
"Level": 5,
"Icon": "skill_124001",
"Cost": 1,
"Desc": [
{
"id": 124000,
"params": [
400
]
}
],
"RollType": 1,
"DamageType": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 5,
"Fire_EP": 6,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 1.5,
"SkillCost": {
"sp": 15
},
"StrengthenCost": [
{
"num": 1,
"type": 1
}
],
"DelayCD": 1.5,
"Lead_Type": {
"ReadyTime": 0.3,
"type": 1
},
"Logic": "SkillLockedTarget",
"Logic_Param": {
"emit": {
"effect": "ArcherAttack01",
"speed": 30,
"type": 1
}
},
"Damage": [
{
"damChangePer": 4,
"damChangePer1": 50,
"type": 4102
}
],
"DamTime": {
"type": 1,
"value": 1
},
"HitEffects": [
{
"direction": "back",
"distance": 4,
"speed": 10,
"type": 1
}
],
"Buff": {
"enemy": [
90150
]
},
"Pvp_buff": {
"enemy": [
90150
]
},
"CastAct": "skill_ready",
"AttackAct": [
"use_skill"
],
"SE_attack": "Skill/ArrowRepel",
"description": {
"chinesesimplified": "帮助队友恩德勒斯塔获得",
"english": "Reward for helping teammates with Endless Tower",
"german": "Prämie,weil du Teamkollegen mit dem Endlosn Turm geholfen hast",
"portuguese": "Recompensa por trabalhar com os Aliados em Endless Tower",
"spanish": "Recompensa por ayudar compañeros en la Torre Infinita"
}
}