Level 1
##78959001
Skill #12000014
Deals single-target DMG to the target.
Level 1
##78959001
Formulas & functions
Formula source
function CommonFun.calcBuff_130(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local StunAtk = srcUser:GetProperty("StunAtk")
local StunDef2 = targetUser:GetProperty("StunDef")
local StunDam = 1 + StunAtk - StunDef2
if StunDam <= 0 then
StunDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFormula source
function CommonFun.calcDamage_3103(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42160) then
BaseLvDamage = IBaseLv * 20
end
if srcUser:HasBuffID(42170) then
BaseLvDamage = IBaseLv * 20
end
local card = 1
if srcUser:HasBuffID(80012130) then
card = 1.05
end
local shamo = 0
local RefineLv1 = srcUser:GetEquipedRefineLv(7)
if srcUser:HasBuffID(90001293) and 15 <= RefineLv1 then
shamo = 1
end
if srcUser:HasBuffID(41850) and 15 <= RefineLv1 then
shamo = 1
end
local Wing = srcUser:GetEquipedID(11)
local RefineLv = srcUser:GetEquipedRefineLv(11)
local time = 1
if Wing == 45249 then
time = 1 + RefineLv / 100
end
local Num1 = srcUser:GetRunePoint(33010)
local RuneDamage = Num1 * 0.03
local DefReduc2 = math.min(1, DefReduc + RuneDamage)
local szGem = srcUser:GetGemValue(31051)
local ytGem = srcUser:GetGemValue(31052)
local zhongdu = 1
local StateEffect2 = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect2)
if bits2[CommonFun.StateEffect.Poison] == 1 or targetUser:HasBuffID(43000051) then
local skilllv_zhuangji = srcUser:GetLernedSkillLevel(6113)
zhongdu = 1 + skilllv_zhuangji * 0.05
end
local A = ((AtkFinal * DefReduc2 * (1 - DamReduc2) + Refine) * (damChangePer + card + shamo) * (1 + skilllv_1 * 0.2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * time * card * (1 + ytGem / 100000) + BaseLvDamage
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1111 then
local skilllv_yintou = srcUser:GetLernedSkillLevel(181)
local skilllv_shizi = srcUser:GetLernedSkillLevel(1111)
local damChangePer = 2.4
if skilllv_yintou <= 10 then
damChangePer = 2 + 0.4 * skilllv_yintou
elseif 10 < skilllv_yintou then
damChangePer = 6 + 0.2 * (skilllv_yintou - 10)
end
if srcUser:HasBuffID(53380) then
card = card + 0.15
end
if srcUser:HasBuffID(116043) and srcUser:HasBuffID(90004314) then
card = card + 0.15
end
A = ((AtkFinal * DefReduc2 * (1 - DamReduc2) + Refine) * (damChangePer + card + shamo) * (1 + skilllv_1 * 0.2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * time * card * (0.8 + 0.4 * skilllv_shizi) * (1 + ytGem / 100000) * (1 + szGem / 100000) * zhongdu
end
if A <= 1 then
return 1
end
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
endSkill JSON (Level 1)
{
"id": 12000014,
"NameZh": "咸鱼突刺",
"Level": 1,
"Icon": "skill_78959001",
"Cost": 0,
"Desc": [
{
"id": 78959001,
"params": "_EmptyTable"
}
],
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 1.5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"Logic": "SkillLockedTarget",
"Damage": [
{
"damChangePer": 2,
"skill1_id": 186,
"type": 3103
}
],
"DamTime": {
"type": 1,
"value": 8
},
"Buff": {
"enemy": [
95340
]
},
"Pvp_buff": {
"enemy": [
95340
]
},
"AttackAct": [
"use_skill"
],
"description": {
"chinesesimplified": "##78959001",
"english": "##78959001",
"german": "##78959001",
"portuguese": "##78959001",
"spanish": "##78959001"
}
}