Skill #1180001

Earth Drive

Level 10

##1180000

CD 4s | Cost 1 | Attack

ID 1180010

Level 9

##1180000

CD 4s | Cost 1 | Attack

ID 1180009

Level 8

##1180000

CD 4s | Cost 1 | Attack

ID 1180008

Level 7

##1180000

CD 4s | Cost 1 | Attack

ID 1180007

Level 6

##1180000

CD 4s | Cost 1 | Attack

ID 1180006

Level 5

##1180000

CD 4s | Cost 1 | Attack

ID 1180005

Level 4

##1180000

CD 4s | Cost 1 | Attack

ID 1180004

Level 3

##1180000

CD 4s | Cost 1 | Attack

ID 1180003

Level 2

##1180000

CD 4s | Cost 1 | Attack

ID 1180002

Level 1

##1180000

CD 4s | Cost 1 | Attack

ID 1180001

Formulas & functions

CommonFun links

Earth DriveLv 1-10 | buff | Buffs 116601

Formula source

function CommonFun.calcBuff_5010(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(c)
  local A = lv * a + b + Value / 1000
  return A
end
Earth DriveLv 1-10 | damage

Formula source

function CommonFun.calcDamage_7401(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local Vit = srcUser:GetProperty("Vit")
  local Def = srcUser:GetProperty("Def")
  local DefPer = srcUser:GetProperty("DefPer")
  local BaseAtk = Vit * Vit * Def * (1 + DefPer) / 10000
  local AtkFinal = BaseAtk * bodyparam * elementparam * elementparam2 * raceparam * bossparam * bossparam2
  local skilllv_1 = srcUser:GetLernedSkillLevel(1181)
  local Sheild = skilllv_1 * 0.01 + 1
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local GemValue = srcUser:GetGemValue(72071)
  local GemDam = 1 + GemValue / 100000
  local MoveSpd = srcUser:GetProperty("MoveSpd")
  local GemValue_cf = srcUser:GetGemValue(72122)
  local MoveRatio = 0
  if srcUser:HasBuffID(116690) then
    MoveRatio = (math.max(MoveSpd, 1) - 1) / 0.1 * GemValue_cf / 100000
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) * (damChangePer + MoveRatio) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Sheild * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 1180010,
  "NameZh": "大地猛击",
  "Level": 10,
  "Icon": "skill_1180001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1180000,
      "params": [
        960,
        60,
        30
      ]
    }
  ],
  "RollType": 1,
  "SkillHit": 0.3,
  "DamageType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 0,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 0,
  "CD": 4,
  "SkillCost": {
    "sp": 48
  },
  "DelayCD": 2,
  "PreCondition": [
    {
      "itemtype": 510,
      "type": 2
    }
  ],
  "Logic": "SkillSelfRange",
  "Logic_Param": {
    "forceClear": [
      1303,
      402,
      426
    ],
    "range": 3,
    "range_num": 8
  },
  "Damage": [
    {
      "damChangePer": 9.6,
      "elementparam": 2,
      "type": 7401
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Buff": {
    "enemy": [
      116600,
      116601
    ]
  },
  "Pvp_buff": {
    "enemy": [
      116600,
      116601
    ]
  },
  "AttackAct": [
    "use_skill2"
  ],
  "SE_attack": "Skill/skill_weapon_blade_heavewave_attack",
  "SE_hit": "Skill/skill_weapon_blade_heavewave_hit_01",
  "description": {
    "chinesesimplified": "##1180000",
    "english": "##1180000",
    "german": "##1180000",
    "portuguese": "##1180000",
    "spanish": "##1180000"
  }
}