Level 5
##1168000
Skill #1168001
Deals Neutral M. DMG equal to 25%% of an enemy's current HP and absorbs 50%% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by [8df936]%s[-], and the user's VIT increases by [8df936]%s[-]. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.
Level 5
##1168000
Level 4
##1168000
Level 3
##1168000
Level 2
##1168000
Level 1
##1168000
Formulas & functions
Formula source
function CommonFun.calcBuff_3076(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = 0
if targetUser.boss == true or targetUser.mini == true then
A = 100
end
if targetUser:HasBuffID(160000) then
A = 0
end
return A
endFormula source
function CommonFun.calcDamage_2304(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local target_Hp = targetUser:GetProperty("Hp")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local Num1 = srcUser:GetRunePoint(24070)
local RuneDamage = Num1 * 4
if targetUser.boss == true or targetUser.mini == true or targetUser:HasBuffID(160000) then
target_Hp = 0
end
local A = target_Hp * MDefReduc * (1 - MDamReduc2) * (damChangePer + RuneDamage) / 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 5)
{
"id": 1168005,
"NameZh": "生命吸收",
"Level": 5,
"Icon": "skill_1168001",
"Cost": 1,
"NextNewID": 1168006,
"Desc": [
{
"id": 1168000,
"params": [
25,
50
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"CD": 2,
"SkillCost": {
"sp": 100
},
"DelayCD": 1.5,
"Lead_Type": {
"CCT": 0.5,
"FCT": 3,
"type": 2
},
"Logic": "SkillLockedTarget",
"Logic_Param": {
"isSuckSkill": 1
},
"Damage": [
{
"damChangePer": 25,
"elementparam": 5,
"type": 2304
}
],
"DamTime": {
"type": 1,
"value": 2
},
"Buff": {
"enemy": [
116905
]
},
"Pvp_buff": {
"enemy": [
116905
]
},
"CastAct": "reading",
"AttackAct": [
"use_skill"
],
"SE_cast": "Skill/Magic_cast",
"SE_attack": "Skill/skill_magic_understand_attack_01",
"description": {
"chinesesimplified": "##1168000",
"english": "##1168000",
"german": "##1168000",
"portuguese": "##1168000",
"spanish": "##1168000"
}
}