Skill #1120001

Demonic Fire

Level 10

##1120000

CD 2s | Cost 1 | Attack

ID 1120010

Level 9

##1120000

CD 2s | Cost 1 | Attack

ID 1120009

Level 8

##1120000

CD 2s | Cost 1 | Attack

ID 1120008

Level 7

##1120000

CD 2s | Cost 1 | Attack

ID 1120007

Level 6

##1120000

CD 2s | Cost 1 | Attack

ID 1120006

Level 5

##1120000

CD 2s | Cost 1 | Attack

ID 1120005

Level 4

##1120000

CD 2s | Cost 1 | Attack

ID 1120004

Level 3

##1120000

CD 2s | Cost 1 | Attack

ID 1120003

Level 2

##1120000

CD 2s | Cost 1 | Attack

ID 1120002

Level 1

##1120000

CD 2s | Cost 1 | Attack

ID 1120001

Formulas & functions

CommonFun links

Demonic FireLv 1-10 | buff | Buffs 116200

Formula source

-- Lua source unavailable --
Demonic FireLv 1-10 | buff | Buffs 116205

Formula source

function CommonFun.calcBuff_5000(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(a)
  local A = 0
  if Value ~= 0 then
    A = 100
  end
  return A
end
Demonic FireLv 1-10 | buff | Buffs 116204

Formula source

-- Lua source unavailable --
Demonic FireLv 1-10 | damage

Formula source

function CommonFun.calcDamage_13401(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local GemValue = srcUser:GetGemValue(132081)
  local GemDam = 1 + GemValue / 100000
  local A = ((AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 * (1 + VitPer2)) * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 1120010,
  "NameZh": "疯狂火焰",
  "Level": 10,
  "Icon": "skill_1120001",
  "Cost": 1,
  "Desc": [
    {
      "id": 1120000,
      "params": [
        740,
        30,
        3
      ]
    }
  ],
  "RollType": 2,
  "DamageType": 2,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 6,
  "Fire_EP": 3,
  "Target_EP": 2,
  "Attack_EP": 3,
  "CD": 2,
  "SkillCost": {
    "sp": 28
  },
  "DelayCD": 1.5,
  "AutoCondition": [
    {
      "time": 13,
      "type": 1
    }
  ],
  "Logic": "SkillPointRange",
  "Logic_Param": {
    "count": 40,
    "emit": {
      "effect": "Bomb_bottle",
      "single_fire": true,
      "speed": 30,
      "type": 1
    },
    "interval": 1,
    "isCountTrap": 1,
    "max_count": 3,
    "no_select": 1,
    "range": 3,
    "trap_effect": "CrazyFlame_buff1,LowRange_B"
  },
  "Damage": [
    {
      "damChangePer": 7.4,
      "elementparam": 4,
      "type": 13401
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      116200,
      116204
    ],
    "self": [
      116205
    ]
  },
  "Pvp_buff": {
    "enemy": [
      116200,
      116204
    ],
    "self": [
      116205
    ]
  },
  "CastAct": "reading",
  "AttackAct": [
    "throwing"
  ],
  "SE_attack": "Skill/Blew_attack",
  "description": {
    "chinesesimplified": "##1120000",
    "english": "##1120000",
    "german": "##1120000",
    "portuguese": "##1120000",
    "spanish": "##1120000"
  }
}