Level 10
##1120000
Skill #1120001
Level 10
##1120000
Level 9
##1120000
Level 8
##1120000
Level 7
##1120000
Level 6
##1120000
Level 5
##1120000
Level 4
##1120000
Level 3
##1120000
Level 2
##1120000
Level 1
##1120000
Formulas & functions
Formula source
-- Lua source unavailable --Formula source
function CommonFun.calcBuff_5000(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Value = srcUser:GetGemValue(a)
local A = 0
if Value ~= 0 then
A = 100
end
return A
endFormula source
-- Lua source unavailable --Formula source
function CommonFun.calcDamage_13401(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local GemValue = srcUser:GetGemValue(132081)
local GemDam = 1 + GemValue / 100000
local A = ((AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 * (1 + VitPer2)) * GemDam
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 1120010,
"NameZh": "疯狂火焰",
"Level": 10,
"Icon": "skill_1120001",
"Cost": 1,
"Desc": [
{
"id": 1120000,
"params": [
740,
30,
3
]
}
],
"RollType": 2,
"DamageType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 2,
"Attack_EP": 3,
"CD": 2,
"SkillCost": {
"sp": 28
},
"DelayCD": 1.5,
"AutoCondition": [
{
"time": 13,
"type": 1
}
],
"Logic": "SkillPointRange",
"Logic_Param": {
"count": 40,
"emit": {
"effect": "Bomb_bottle",
"single_fire": true,
"speed": 30,
"type": 1
},
"interval": 1,
"isCountTrap": 1,
"max_count": 3,
"no_select": 1,
"range": 3,
"trap_effect": "CrazyFlame_buff1,LowRange_B"
},
"Damage": [
{
"damChangePer": 7.4,
"elementparam": 4,
"type": 13401
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
116200,
116204
],
"self": [
116205
]
},
"Pvp_buff": {
"enemy": [
116200,
116204
],
"self": [
116205
]
},
"CastAct": "reading",
"AttackAct": [
"throwing"
],
"SE_attack": "Skill/Blew_attack",
"description": {
"chinesesimplified": "##1120000",
"english": "##1120000",
"german": "##1120000",
"portuguese": "##1120000",
"spanish": "##1120000"
}
}