Level 1
Skill #1020001
Frost Crystal (Actual Effect)
Formulas & functions
CommonFun links
CommonFun.calcBuff_110
buffEnemy
Frost Crystal (Actual Effect)Lv 1-2 | buff | Buffs 107012
Formula source
function CommonFun.calcBuff_110(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local FreezeAtk = srcUser:GetProperty("FreezeAtk")
local FreezeDef2 = targetUser:GetProperty("FreezeDef")
local FreezeDam = 1 + FreezeAtk - FreezeDef2
if FreezeDam <= 0 then
FreezeDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local A = (lv * a + b) * FreezeDam * StateDam * CommonFun.calcAttrFreezeRate(srcUser, targetUser)
if A <= 0 then
return 0
end
return A
endFrost Crystal (Actual Effect)Lv 1-2 | damage
Formula source
function CommonFun.calcDamage_9014(srcUser, targetUser, params, damageParam, logger)
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local Refine = srcUser:GetProperty("Refine")
local CriDamPer = srcUser:GetProperty("CriDamPer")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local A = (Atk * (1 + AtkPer) + Refine) * (1.5 + CriDamPer) * (1 - RefineDamReduc) * damChangePer
return A
endSkill JSON (Level 1)
{
"id": 1020001,
"NameZh": "冰霜结晶(实际效果)",
"Level": 1,
"Icon": "xpskill11",
"Cost": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 7.5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"Logic": "SkillLockedTarget",
"Logic_Param": {
"disperse_hide": 10,
"range": 3,
"range_num": 6,
"spotter": 0.5
},
"Damage": [
{
"damChangePer": 0.3,
"type": 9014
}
],
"DamTime": {
"type": 1,
"value": 1
},
"Buff": {
"enemy": [
107012,
107013
]
},
"Pvp_buff": {
"enemy": [
107012,
107013
]
},
"AttackAct": [
"attack"
]
}