Skill #100550001

Cute

Stuns enemies around the caster with sheer majesty and has a chance to fear or freeze the surrounding enemies. The fear status will last for 3 secs, and the freeze status will last for 5 secs.

Level 10

##100550010

CD 5s | Attack

ID 100550010

Level 9

##100550010

CD 5s | Attack

ID 100550009

Level 8

##100550010

CD 5s | Attack

ID 100550008

Level 7

##100550010

CD 5s | Attack

ID 100550007

Level 6

##100550010

CD 5s | Attack

ID 100550006

Level 5

##100550010

CD 5s | Attack

ID 100550005

Level 4

##100550010

CD 5s | Attack

ID 100550004

Level 3

##100550010

CD 5s | Attack

ID 100550003

Level 2

##100550010

CD 5s | Attack

ID 100550002

Level 1

##100550010

CD 5s | Attack

ID 100550001

Formulas & functions

CommonFun links

CuteLv 1-10 | buff | Buffs 100019600

Formula source

function CommonFun.calcBuff_100(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local SilenceAtk = srcUser:GetProperty("SilenceAtk")
  local SilenceDef2 = targetUser:GetProperty("SilenceDef")
  local SlienceDam = 1 + SilenceAtk - SilenceDef2
  if SlienceDam <= 0 then
    SlienceDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * SlienceDam * StateDam * CommonFun.calcAttrSilenceRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
CuteLv 1-10 | damage

Formula source

function CommonFun.calcDamage_20(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 380 or skillID == 383 or skillID == 384 then
    AtkPer = 0
  end
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  if A <= 1 then
    return 1
  end
  return A
end

Skill JSON (Level 10)

{
  "id": 100550010,
  "NameZh": "卖萌",
  "Level": 10,
  "Icon": "skill_100550001",
  "Desc": [
    {
      "id": 100550010,
      "params": [
        400,
        20
      ]
    }
  ],
  "RollType": 1,
  "SkillType": "Attack",
  "Camps": "Enemy",
  "Launch_Range": 1.5,
  "Fire_EP": 3,
  "Target_EP": 3,
  "Attack_EP": 3,
  "CD": 5,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "damChangePer": 4,
      "elementparam": 2,
      "type": 20
    }
  ],
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Buff": {
    "enemy": [
      100019600
    ]
  },
  "Pvp_buff": {
    "enemy": [
      100019600
    ]
  },
  "AttackAct": [
    "attack"
  ],
  "description": {
    "chinesesimplified": "##100550010",
    "english": "##100550010",
    "german": "##100550010",
    "portuguese": "##100550010",
    "spanish": "##100550010"
  }
}