Level 10
##16000
Skill #10016001
Level 10
##16000
Formulas & functions
Formula source
function CommonFun.calcDamage_8002(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local BaseLv = targetUser.BaseLv
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local AtkFinal = math.random(BaseLv * 10, BaseLv * 16) * damChangePer + math.random(500, 1500) * damChangePer1
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 + DamIncrease) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 10)
{
"id": 10016001,
"NameZh": "猫爆鸡丁拳",
"Level": 10,
"Icon": "skill_16001",
"Cost": 1,
"Desc": [
{
"id": 16000,
"params": [
250,
20,
10
]
}
],
"RollType": 1,
"SkillHit": 1,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 1,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 0,
"SkillCost": {
"sp": 30
},
"DelayCD": 2,
"Logic": "SkillSelfRange",
"Logic_Param": {
"range": 2,
"range_num": 8
},
"Damage": [
{
"damChangePer": 2.5,
"damChangePer1": 1,
"type": 8002
}
],
"DamTime": {
"type": 1,
"value": 4
},
"HitEffects": [
{
"direction": "back",
"distance": 1,
"speed": 10,
"type": 1
}
],
"Buff": {
"self": [
80020
]
},
"Pvp_buff": {
"self": [
80020
]
},
"CastAct": "skill_ready",
"AttackAct": [
"use_skill"
],
"SE_cast": "Common/Magic_cast",
"SE_attack": "Skill/MagnumBreak",
"SE_hit": "Skill/FireBall_hit",
"description": {
"chinesesimplified": "##16000",
"english": "##16000",
"german": "##16000",
"portuguese": "##16000",
"spanish": "##16000"
}
}