Level 1
##73000
Skill #10002008
Deals (Atk[8df936]%s%%[-]) Dmg to a target and reduces their Move Spd
Level 1
##73000
Formulas & functions
Formula source
function CommonFun.calcDamage_30(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser, params, damageParam)
local CardXR = 1
local CardNum = srcUser:GetEquipCardNum(7, 23048)
local CardNum2 = srcUser:GetEquipCardNum(7, 24664)
CardNum = CardNum + CardNum2
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 84 then
CardXR = CardNum * 0.25 + 1
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * CardXR
if skillID == 1930 then
local MDamSpike = srcUser:GetProperty("MDamSpike")
MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
A = (MAtkFinal * (1 + MDamSpike) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease)
end
if skillID == 1500 then
local Num1 = srcUser:GetRunePoint(143026)
A = A * (1 + Num1 * 0.1)
end
if skillID == 3209 then
local skilllv_1 = srcUser:GetLernedSkillLevel(3226)
local taozhuang1 = 1
if srcUser:HasBuffID(91000470) or srcUser:HasBuffID(91000770) or srcUser:HasBuffID(91001490) or srcUser:HasBuffID(91001500) then
taozhuang1 = 1.15
end
if srcUser:HasBuffID(90004514) then
taozhuang1 = taozhuang1 + 0.15
end
local Ring1 = srcUser:GetEquipedID(7)
local RefineLv = srcUser:GetEquipedRefineLv(7)
if Ring1 == 63440 or Ring1 == 163440 then
taozhuang1 = RefineLv * 0.01 + taozhuang1
end
local Num1 = srcUser:GetRunePoint(22160)
local Num2 = srcUser:GetRunePoint(22161)
local RuneDamage = (Num1 + Num2) * 0.1 + 1
local GemKj = 0
local GemSj = 0
if srcUser:HasBuffID(126122) then
GemSj = srcUser:GetGemValue(82151)
end
local GemDam = 1 + GemSj / 100000
A = A * (1 + skilllv_1 * 0.06) * taozhuang1 * RuneDamage * GemDam
end
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 10002008,
"Level": 1,
"Icon": "skill_10000",
"Cost": 0,
"Desc": [
{
"id": 73000,
"params": [
100
]
}
],
"RollType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 6,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"Logic": "SkillLockedTarget",
"Logic_Param": {
"emit": {
"effect": "MagicanAttack,LowFire_B",
"speed": 20,
"type": 1
}
},
"Damage": [
{
"damChangePer": 1,
"type": 30
}
],
"DamTime": {
"type": 1,
"value": 1
},
"AttackAct": [
"attack"
],
"SE_attack": "Skill/attack6",
"description": {
"chinesesimplified": "##73000",
"english": "##73000",
"german": "##73000",
"portuguese": "##73000",
"spanish": "##73000"
}
}