Level 1
##73000
Skill #10002002
Deals (Atk[8df936]%s%%[-]) Dmg to a target and reduces their Move Spd
Level 1
##73000
Formulas & functions
Formula source
function CommonFun.calcDamage_8002(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local BaseLv = targetUser.BaseLv
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local AtkFinal = math.random(BaseLv * 10, BaseLv * 16) * damChangePer + math.random(500, 1500) * damChangePer1
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 + DamIncrease) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 10002002,
"Level": 1,
"Icon": "skill_10000",
"Cost": 0,
"Desc": [
{
"id": 73000,
"params": [
100
]
}
],
"RollType": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 4.5,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"Logic": "SkillLockedTarget",
"Logic_Param": {
"emit": {
"effect": "MagicanAttack,LowFire_B",
"speed": 20,
"type": 1
}
},
"Damage": [
{
"damChangePer": 1,
"damChangePer1": 0,
"type": 8002
}
],
"DamTime": {
"type": 1,
"value": 1
},
"AttackAct": [
"use_magic"
],
"description": {
"chinesesimplified": "##73000",
"english": "##73000",
"german": "##73000",
"portuguese": "##73000",
"spanish": "##73000"
}
}