Level 1
Transformation Scroll (Deviling)
Skill #10001003
Deals (Atk[8df936]%s%%[-]) Dmg to a target and reduces their Move Spd
Level 1
Transformation Scroll (Deviling)
Formulas & functions
Formula source
function CommonFun.calcDamage_21(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local skilllv_1 = srcUser:GetLernedSkillLevel(127)
local atk_add = 0
if 10 < skilllv_1 and (skillID == 300 or skillID == 113 or skillID == 252 or skillID == 253) then
atk_add = Dex * ((skilllv_1 - 10) * 0.5)
end
local NormalAtk = 0
if skillID == 300 or skillID == 113 or skillID == 252 or skillID == 253 then
local NormalAtkAttr = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtkAttr + 3 * Dex
end
local SpAtk = 0
if srcUser:HasBuffID(131096) and (skillID == 300 or skillID == 113 or skillID == 252 or skillID == 253) then
local Sp = srcUser:GetProperty("Sp")
SpAtk = Sp
end
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = (((Atk - BaseAtk + NormalAtk + atk_add) * (1 + AtkPer) + SpAtk) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local targetid = targetUser:GetGuid()
local distance = srcUser:GetDistance(targetid)
local skilllv_1 = srcUser:GetLernedSkillLevel(133)
local DisDam = 1
if 10 < skilllv_1 then
DisDam = 1 + distance / 7.5 * (skilllv_1 - 10) * 0.1
if srcUser:HasBuffID(131080) or targetUser:IsBuffFrom(1007000, srcUser:GetGuid()) and srcUser:HasBuffID(1007050) then
DisDam = 1 + (skilllv_1 - 10) * 0.1
end
DisDam = math.min(DisDam, 2)
end
local profressionID = srcUser:GetProfressionID()
if srcUser:HasBuffID(56712) and (profressionID == 42 or profressionID == 43 or profressionID == 44 or profressionID == 45) then
DisDam = DisDam + distance / 7.5 * 0.1
end
local Injured = 1
if bits[CommonFun.AttrEffect.NormalSkillDam] == 1 then
Injured = 1.3
end
local bafeng = 1
local skilllv_1 = srcUser:GetLernedSkillLevel(5700)
if targetUser:IsBuffFrom(1007000, srcUser:GetGuid()) then
bafeng = 1 + skilllv_1 * 0.05
end
if skillID == 5304 then
local skilllv_diyu = srcUser:GetLernedSkillLevel(5300)
damChangePer = skilllv_diyu * 0.9 + 3.6
end
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
if skillID == 300 or skillID == 113 or skillID == 252 or skillID == 253 then
local guid = srcUser:GetGuid()
local Debuff_Layer_1 = targetUser:GetBuffLayerByIDAndFromID(96082, guid)
local Debuff_Layer_2 = targetUser:GetBuffLayerByIDAndFromID(96083, guid)
local sw_dam = math.max(Debuff_Layer_1, Debuff_Layer_2) * 0.06 + 1
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam * Injured * sw_dam * bafeng
end
if skillID == 404 then
local GemValue = srcUser:GetGemValue(41131)
local skilllv_3 = srcUser:GetLernedSkillLevel(5703)
if skilllv_3 == 0 then
bafeng = 1
DisDam = 1
Injured = 1
end
local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
local NormalAtkRes = targetUser:GetProperty("NormalAtkRes")
local NormalEnd = 1 + NormalAtkDam - NormalAtkRes
NormalEnd = math.max(NormalEnd, 0.1)
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * (1 + GemValue / 100000) - Vit2 * (1 + VitPer2)) * bafeng * (1 + skilllv_3 * 0.1) * DisDam * Injured * NormalEnd
local CriDamPer = srcUser:GetProperty("CriDamPer")
local CriDefPer2 = targetUser:GetProperty("CriDefPer")
local GemRate = srcUser:GetGemValue(41132)
local Rate = GemRate / 1000
if srcUser:HasBuffID(90004254) and srcUser:HasBuffID(131080) then
Rate = Rate + 30
end
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
A = (AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * (1 + GemValue / 100000) - Vit2 * (1 + VitPer2)
return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
end
end
if A <= 1 then
return 1
end
return A
endSkill JSON (Level 1)
{
"id": 10001003,
"Level": 1,
"Icon": "skill_10000",
"Cost": 0,
"Desc": [
{
"id": 113000,
"params": [
100
]
}
],
"RollType": 1,
"Launch_Type": 2,
"SkillType": "Attack",
"Camps": "Enemy",
"Launch_Range": 7,
"Fire_EP": 3,
"Target_EP": 3,
"Attack_EP": 3,
"Logic": "SkillLockedTarget",
"Logic_Param": {
"emit": {
"effect": "ArcherAttack",
"speed": 30,
"type": 1
}
},
"Damage": [
{
"damChangePer": 2,
"type": 21
}
],
"DamTime": {
"type": 1,
"value": 1
},
"AttackAct": [
"attack"
],
"description": {
"chinesesimplified": "恶魔波利变身卷轴",
"english": "Transformation Scroll (Deviling)",
"german": "Verwandlungsrolle (Deviling)",
"portuguese": "Transformation Scroll (Deviling)",
"spanish": "Hechizo Transformador (Diablo)"
}
}