CommonFun.calcDamage_230326 mapped uses · 2 skills
function CommonFun.calcDamage_2303(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local Num1 = srcUser:GetRunePoint(24040)
local RuneDamage = 1 + Num1 * 0.05
local card = 1
if srcUser:HasBuffID(52550) then
card = 1.1
end
local GemValue = srcUser:GetGemValue(21131)
local GemValue_jy = srcUser:GetGemValue(21132)
local GemDam = 1 + GemValue / 100000
if srcUser:HasBuffID(20210130) then
MDefReduc = 1
end
local Ghost = 1
local skilllv_qn = srcUser:GetLernedSkillLevel(3110)
if srcUser:HasBuffID(125130) then
Ghost = 1 + skilllv_qn * 0.06
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * card * RuneDamage * GemDam * Ghost
if (skillID == 5000 or skillID == 1167) and targetUser:HasBuffID(116810) then
A = A * (2 + GemValue_jy / 100000)
end
if skillID == 5000 then
local DamageRatio = 1
if srcUser:HasBuffID(80001090) then
DamageRatio = 1.1
end
local Num2 = srcUser:GetRunePoint(23030)
local RuneDamage2 = Num2 * 0.05 + 1
A = A * DamageRatio * RuneDamage2
local Num3 = srcUser:GetRunePoint(22050)
local RuneDamage3 = Num3 * 0.1 + 1
local RuneRate = 0
if 0 < Num3 then
RuneRate = Luk / 3
end
if targetUser:GetNpcID() ~= 0 then
A = A * 1.5
end
if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
return A * RuneDamage3, CommonFun.DamageType.Crit
end
end
if A <= 1 then
return 1
end
return A
endRelated skills