CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_230326 mapped uses · 2 skills
function CommonFun.calcDamage_2303(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Num1 = srcUser:GetRunePoint(24040)
  local RuneDamage = 1 + Num1 * 0.05
  local card = 1
  if srcUser:HasBuffID(52550) then
    card = 1.1
  end
  local GemValue = srcUser:GetGemValue(21131)
  local GemValue_jy = srcUser:GetGemValue(21132)
  local GemDam = 1 + GemValue / 100000
  if srcUser:HasBuffID(20210130) then
    MDefReduc = 1
  end
  local Ghost = 1
  local skilllv_qn = srcUser:GetLernedSkillLevel(3110)
  if srcUser:HasBuffID(125130) then
    Ghost = 1 + skilllv_qn * 0.06
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * card * RuneDamage * GemDam * Ghost
  if (skillID == 5000 or skillID == 1167) and targetUser:HasBuffID(116810) then
    A = A * (2 + GemValue_jy / 100000)
  end
  if skillID == 5000 then
    local DamageRatio = 1
    if srcUser:HasBuffID(80001090) then
      DamageRatio = 1.1
    end
    local Num2 = srcUser:GetRunePoint(23030)
    local RuneDamage2 = Num2 * 0.05 + 1
    A = A * DamageRatio * RuneDamage2
    local Num3 = srcUser:GetRunePoint(22050)
    local RuneDamage3 = Num3 * 0.1 + 1
    local RuneRate = 0
    if 0 < Num3 then
      RuneRate = Luk / 3
    end
    if targetUser:GetNpcID() ~= 0 then
      A = A * 1.5
    end
    if CommonFun.IsInRate(RuneRate, srcUser:GetRandom()) then
      return A * RuneDamage3, CommonFun.DamageType.Crit
    end
  end
  if A <= 1 then
    return 1
  end
  return A
end