CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_1520111 mapped uses · 2 skills
function CommonFun.calcDamage_15201(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Num = srcUser:GetRunePoint(153015)
  local RuneDam = 1 + Num * 0.07
  local GemMihout = srcUser:GetGemValue(153111)
  local GemDam = 1 + GemMihout / 100000
  local skilllv_1 = srcUser:GetLernedSkillLevel(1635)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + skilllv_1 * 0.015) * RuneDam * GemDam
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1650 then
    local skilllv_gj = srcUser:GetLernedSkillLevel(1612)
    local skilllv_jtl = srcUser:GetLernedSkillLevel(1642)
    local skill_zr = srcUser:GetLernedSkillLevel(4127)
    local zr = 1
    if srcUser:HasBuffID(131580) then
      zr = 1 + skill_zr * 0.05
    end
    local shucai = srcUser:GetBuffLayer(123350)
    local skill_sc = srcUser:GetLernedSkillLevel(1662)
    local sc_dam = 1 + skill_sc * shucai * 0.04
    damChangePer = (skilllv_gj * 0.6 + 3.6) * zr * sc_dam
    A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + skilllv_1 * 0.015) * RuneDam * GemDam * (skilllv_jtl * 0.05 + 0.15)
  end
  local Agi = srcUser:GetProperty("Agi")
  local CriRate = math.min(Agi / 3 + 5, 100)
  if A <= 1 then
    return 1
  end
  if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
    return A * 1.5, CommonFun.DamageType.Crit
  end
  if srcUser:HasBuffID(131571) then
    local skilllv_dd = srcUser:GetLernedSkillLevel(4113)
    local GemNew = srcUser:GetGemValue(153151)
    local Luk = srcUser:GetProperty("Luk")
    local Fifth = 0
    if srcUser:HasBuffID(90004594) then
      Fifth = 0.15
    end
    return A * (1 + skilllv_dd * 0.05 + GemNew / 100000 + Luk / 300 + Fifth), CommonFun.DamageType.Crit
  end
  return A
end