CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcDamage_120121 mapped uses · 1 skills
function CommonFun.calcDamage_1201(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local sizeCorrection = 1
  if nil ~= CommonFun.Shape then
    if CommonFun.Shape.S == targetUser.shape then
      sizeCorrection = 1
    elseif CommonFun.Shape.M == targetUser.shape then
      if srcUser:HasBuffID(91000170) or srcUser:HasBuffID(91000540) or srcUser:HasBuffID(91001530) or srcUser:HasBuffID(91001531) then
        sizeCorrection = 2.2
      elseif srcUser:HasBuffID(90001983) then
        sizeCorrection = 2.6
      else
        sizeCorrection = 2
      end
    elseif CommonFun.Shape.L == targetUser.shape then
      if srcUser:HasBuffID(41721) then
        sizeCorrection = 5.1
      elseif srcUser:HasBuffID(90001173) then
        sizeCorrection = 5.1
      elseif srcUser:HasBuffID(90001172) then
        sizeCorrection = 4.35
      elseif srcUser:HasBuffID(90001171) then
        sizeCorrection = 3.75
      elseif srcUser:HasBuffID(90001170) then
        sizeCorrection = 3.3000000000000003
      else
        sizeCorrection = 3
      end
    end
  end
  local Sign = 1
  local Num1 = targetUser:GetBuffLayer(117660)
  local fromid = targetUser:GetBuffFromID(117660)
  local guid = srcUser:GetGuid()
  local skilllv_1 = srcUser:GetLernedSkillLevel(1267)
  skilllv_1 = math.min(skilllv_1, 5)
  local GemValue = srcUser:GetGemValue(11131)
  if fromid == guid then
    Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
  end
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42190) then
    BaseLvDamage = IBaseLv * 20
  end
  local GemValue = srcUser:GetGemValue(11081)
  local GemDam = 1
  if CommonFun.Shape.L == targetUser.shape then
    GemDam = 1 + GemValue / 100000
  end
  local skilllv_ha = srcUser:GetLernedSkillLevel(3005)
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect)
  local Heian = 1
  if bits2[CommonFun.StateEffect.Dark] == 1 then
    Heian = 1 + skilllv_ha * 0.04
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam - Vit2 * (1 + VitPer2)) * sizeCorrection * Sign * Heian + BaseLvDamage
  if A <= 1 then
    return 1
  end
  return A
end