CommonFun.calcBuff_246140 mapped buffs · 1 skills
function CommonFun.calcBuff_2461(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skill = srcUser:GetLernedSkillLevel(422)
local skilllv_1 = srcUser:GetLernedSkillLevel(432)
local skilllv_2 = srcUser:GetLernedSkillLevel(464)
local Luk = srcUser:GetProperty("Luk")
local Dex = srcUser:GetProperty("Dex")
local Rate = skill
local effect = 0
if 0 < skilllv_1 and skilllv_1 <= 10 then
effect = 10 + 5 * skilllv_1
elseif 10 < skilllv_1 then
effect = 60 + (skilllv_1 - 10) * 2
end
Rate = skill + math.min(effect, (Luk + Dex) / 5)
local Weapon = srcUser:GetEquipedID(7)
if Weapon == 41545 or Weapon == 141545 or Weapon == 41567 or Weapon == 141567 then
Rate = Rate + 5
end
if srcUser:HasBuffID(53370) then
Rate = Rate + 5
end
local A = 0
if srcUser:HasBuffID(90004474) then
A = Rate
end
return A
end