CommonFun

calcDamage / calcBuff explorer

2 formulas listed.

CommonFun.calcBuff_120158 mapped buffs · 15 skills
function CommonFun.calcBuff_120(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local StoneAtk = srcUser:GetProperty("StoneAtk")
  local StoneDef2 = targetUser:GetProperty("StoneDef")
  local StoneDam = 1 + StoneAtk - StoneDef2
  if StoneDam <= 0 then
    StoneDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * StoneDam * StateDam * CommonFun.calcAttrStoneRate(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end
CommonFun.calcBuff_12000 mapped uses
function CommonFun.calcBuff_1200(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local StoneAtk = srcUser:GetProperty("StoneAtk")
  local StoneDef2 = targetUser:GetProperty("StoneDef")
  local StoneDam = 1 + StoneAtk - StoneDef2
  if StoneDam <= 0 then
    StoneDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = (lv * a + b) * StoneDam * StateDam * CommonFun.calcAttrStoneTime(srcUser, targetUser)
  if A <= 0 then
    return 0
  end
  return A
end