CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcBuff_11142 mapped buffs · 1 skills
function CommonFun.calcBuff_111(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local FreezeAtk = srcUser:GetProperty("FreezeAtk")
  local FreezeDef2 = targetUser:GetProperty("FreezeDef")
  local FreezeDam = 1 + FreezeAtk - FreezeDef2
  if FreezeDam <= 0 then
    FreezeDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = 1 + StateAtk - StateDef2
  if StateDam <= 0 then
    StateDam = 0
  end
  local Num1 = srcUser:GetRunePoint(22130)
  local A = (lv * a + b) * FreezeDam * StateDam * CommonFun.calcAttrFreezeRate(srcUser, targetUser)
  if 1 <= Num1 then
    A = 0
  end
  if A <= 0 then
    return 0
  end
  return A
end