CommonFun.calcBuff_11142 mapped buffs · 1 skills
function CommonFun.calcBuff_111(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local FreezeAtk = srcUser:GetProperty("FreezeAtk")
local FreezeDef2 = targetUser:GetProperty("FreezeDef")
local FreezeDam = 1 + FreezeAtk - FreezeDef2
if FreezeDam <= 0 then
FreezeDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = 1 + StateAtk - StateDef2
if StateDam <= 0 then
StateDam = 0
end
local Num1 = srcUser:GetRunePoint(22130)
local A = (lv * a + b) * FreezeDam * StateDam * CommonFun.calcAttrFreezeRate(srcUser, targetUser)
if 1 <= Num1 then
A = 0
end
if A <= 0 then
return 0
end
return A
endRelated skills