CommonFun.calcBuff_10326 mapped buffs · 4 skills
function CommonFun.calcBuff_103(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Num1 = srcUser:GetRunePoint(52100)
local SilenceAtk = srcUser:GetProperty("SilenceAtk")
local SilenceDef2 = targetUser:GetProperty("SilenceDef")
local SlienceDam = 1 + SilenceAtk - SilenceDef2
if SlienceDam <= 0 then
SlienceDam = 0
end
local StateAtk = srcUser:GetProperty("StateAtk")
local StateDef2 = targetUser:GetProperty("StateDef")
local StateDam = (1 + StateAtk) * (1 - StateDef2)
if StateDam <= 0 then
StateDam = 0
end
local A = 100 * SlienceDam * StateDam * CommonFun.calcAttrSilenceRate(srcUser, targetUser)
if 0 < Num1 then
A = 0
end
if A <= 0 then
return 0
end
return A
end