CommonFun

calcDamage / calcBuff explorer

1 formulas listed.

CommonFun.calcBuff_10326 mapped buffs · 4 skills
function CommonFun.calcBuff_103(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Num1 = srcUser:GetRunePoint(52100)
  local SilenceAtk = srcUser:GetProperty("SilenceAtk")
  local SilenceDef2 = targetUser:GetProperty("SilenceDef")
  local SlienceDam = 1 + SilenceAtk - SilenceDef2
  if SlienceDam <= 0 then
    SlienceDam = 0
  end
  local StateAtk = srcUser:GetProperty("StateAtk")
  local StateDef2 = targetUser:GetProperty("StateDef")
  local StateDam = (1 + StateAtk) * (1 - StateDef2)
  if StateDam <= 0 then
    StateDam = 0
  end
  local A = 100 * SlienceDam * StateDam * CommonFun.calcAttrSilenceRate(srcUser, targetUser)
  if 0 < Num1 then
    A = 0
  end
  if A <= 0 then
    return 0
  end
  return A
end